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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectGLES): report distinct depth/stencil framebuffers as unsupported
GL only requires framebuffers whose depth and stencil attachments refer to the
same image; anything else may be answered GL_FRAMEBUFFER_UNSUPPORTED, and both
backends' real targets do exactly that - DirectVulkan cannot form two separate
attachments at all, and the ES drivers behind DirectGLES return UNSUPPORTED for
a separate depth renderbuffer plus stencil renderbuffer.
The frontend already knew how to detect the configuration, but only consulted it
for DirectVulkan. On DirectGLES it answered GL_FRAMEBUFFER_COMPLETE for a
framebuffer the driver had rejected, so every clear and draw against it was
silently dropped and the results read back as zeros - which is what
KHR-GL3x.packed_depth_stencil.verify_mixed_attachments saw. (That test
explicitly tolerates GL_FRAMEBUFFER_UNSUPPORTED; what it cannot survive is being
told the framebuffer works.)
Turned into a backend capability rather than a backend-type check, probed once
at init from a scratch framebuffer the same way the format-capability cache is,
so a driver that does support the configuration keeps using it. Defaults to
supported, leaving any backend that does not set it on the permissive path.
Fixes KHR-GL3{2,3}.packed_depth_stencil.verify_mixed_attachments for both
formats; DirectVulkan re-verified unchanged at 23/25 pass + 2 not-supported.
This commit is contained in:
@@ -357,6 +357,42 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return complete;
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}
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// Whether the driver renders to a framebuffer whose depth and stencil come from
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// two different renderbuffers. GL only requires support when both attachments are
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// the same image, and ES drivers commonly answer GL_FRAMEBUFFER_UNSUPPORTED here;
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// reporting COMPLETE from the frontend and then rendering into a framebuffer the
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// driver refuses leaves the results silently empty.
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Bool ProbeDistinctDepthStencilAttachments(const MG_External::GLESFunctionsTable& gl) {
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if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glFramebufferRenderbuffer ||
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!gl.glCheckFramebufferStatus || !gl.glDeleteFramebuffers || !gl.glGenRenderbuffers ||
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!gl.glBindRenderbuffer || !gl.glRenderbufferStorage || !gl.glDeleteRenderbuffers) {
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return true;
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}
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GLint prevFramebuffer = 0, prevRenderbuffer = 0;
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gl.glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFramebuffer);
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gl.glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
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GLuint framebuffer = 0;
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GLuint renderbuffers[2] = {0, 0};
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gl.glGenFramebuffers(1, &framebuffer);
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gl.glGenRenderbuffers(2, renderbuffers);
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gl.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[0]);
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gl.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 4, 4);
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gl.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[1]);
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gl.glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 4, 4);
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gl.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffers[0]);
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gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffers[1]);
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const Bool supported = gl.glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
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gl.glBindFramebuffer(GL_FRAMEBUFFER, static_cast<GLuint>(prevFramebuffer));
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gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer));
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gl.glDeleteFramebuffers(1, &framebuffer);
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gl.glDeleteRenderbuffers(2, renderbuffers);
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return supported;
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}
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Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl,
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GLuint renderbuffer,
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TextureInternalFormat format) {
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@@ -1046,6 +1082,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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clampStageImageUniforms(m_GLESCapabilities.MaxFragmentImageUniforms);
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m_dynamicParameters.MaxComputeImageUniforms =
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clampStageImageUniforms(m_GLESCapabilities.MaxComputeImageUniforms);
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m_dynamicParameters.SupportsDistinctDepthStencilAttachments =
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ProbeDistinctDepthStencilAttachments(DirectGLES::g_GLESFuncs);
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m_dynamicParameters.MaxDrawBuffers = m_GLESCapabilities.MaxDrawBuffers;
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m_dynamicParameters.MaxColorAttachments = m_GLESCapabilities.MaxColorAttachments;
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m_dynamicParameters.MaxClipDistances = m_GLESCapabilities.MaxClipDistances;
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