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[Feat] (MG_Impl/GLImpl): implement glGetFragDataIndex
Fill the stubbed GL 3.3 Core glGetFragDataIndex, mirroring its already- implemented sibling glGetFragDataLocation: validate the program object and link status, then return the fragment color index the name binds to. Every active user-defined output uses color index 0. MobileGL does not yet track dual-source (index 1) bindings -- glBindFragDataLocationIndexed and the layout(index = 1) qualifier are unsupported -- so the result is exact for any program that does not use dual-source blending; a name that is not an active output (including gl_ built-ins) returns -1. Tests: assertions on the existing linked-program test (valid output -> 0, unknown name -> -1) plus a standalone invalid-handle case. The invalid- handle test drains the error queue it produces so no stale error leaks into a later test (the ProgramTest fixture does not reset it). ProgramTest 24/24.
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@@ -867,7 +867,7 @@ DECLARE_GL_FUNCTION_HEAD(void, ProvokingVertex, GLenum mode) DECLARE_GL_FUNCTION
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DECLARE_GL_FUNCTION_HEAD(void, TexImage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations)
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DECLARE_GL_FUNCTION_HEAD(void, TexImage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFragDataLocationIndexed, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFragDataLocationIndexed, program, colorNumber, index, name)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetFragDataIndex, GLuint program, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetFragDataIndex, program, name)
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DECLARE_GL_FUNCTION_HEAD(GLint, GetFragDataIndex, GLuint program, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetFragDataIndex, program, name)
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DECLARE_GL_FUNCTION_HEAD(void, QueryCounter, GLuint id, GLenum target) DECLARE_GL_FUNCTION_END_NO_RETURN(void, QueryCounter, id, target)
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DECLARE_GL_FUNCTION_HEAD(void, GetQueryObjecti64v, GLuint id, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryObjecti64v, id, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, GetQueryObjectui64v, GLuint id, GLenum pname, GLuint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryObjectui64v, id, pname, params)
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