[Fix, Test] (MG_Util, MG_Backend/DirectGLES, MG_Test, MG_IntegrationTest): detect buffer-texture support, emit the directive the driver advertises, and name the capability when it is missing

This commit is contained in:
2026-08-12 01:24:40 -04:00
parent 97facf777b
commit a0bf4a83bc
16 changed files with 791 additions and 2 deletions
@@ -841,6 +841,9 @@ namespace MobileGL::MG_Util::BackendLoader {
Bool hasMultiDrawIndirectExtension = false;
Bool hasDrawElementsBaseVertexExtension = false;
Bool hasMultiDrawArraysExtension = false;
// Resolved into caps.TextureBufferSupport below, once the ES version is also known.
Bool hasExtTextureBuffer = false;
Bool hasOesTextureBuffer = false;
for (GLint i = 0; i < extCount; ++i) {
const char* extension = (const char*)glesFuncs.glGetStringi(GL_EXTENSIONS, i);
if (extension) {
@@ -874,6 +877,12 @@ namespace MobileGL::MG_Util::BackendLoader {
std::strcmp(extension, "GL_OES_texture_cube_map_array") == 0) {
caps.SupportsTextureCubeMapArray = true;
}
if (std::strcmp(extension, "GL_EXT_texture_buffer") == 0) {
hasExtTextureBuffer = true;
}
if (std::strcmp(extension, "GL_OES_texture_buffer") == 0) {
hasOesTextureBuffer = true;
}
if (std::strcmp(extension, "GL_EXT_base_instance") == 0) {
caps.SupportsBaseInstance = true;
}
@@ -1050,7 +1059,12 @@ namespace MobileGL::MG_Util::BackendLoader {
glesFuncs.glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &maxComputeUniformBlocks);
glesFuncs.glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &maxComputeWorkGroupInvocations);
glesFuncs.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings);
glesFuncs.glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureBufferSize);
// GL_MAX_TEXTURE_BUFFER_SIZE is deliberately NOT batched here: like
// GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT below, the pname only exists once buffer textures do,
// so on a driver without them it raises GL_INVALID_ENUM, leaves the local at MobileGL's own
// floor, and - because nothing drains the queue until the alignment probe far below - lets
// that error be misattributed to any query in between. It is queried in the guarded block
// that resolves caps.TextureBufferSupport instead.
glesFuncs.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings);
glesFuncs.glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &maxUniformBlockSize);
glesFuncs.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
@@ -1101,6 +1115,62 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.SupportsTextureBorderClamp = true;
caps.SupportsTextureCubeMapArray = true;
}
// Buffer-texture tier. Core from ES 3.2 on; below that the EXT spelling is preferred over
// the OES one purely because SPIRV-Cross emits GL_EXT_texture_buffer natively, so a driver
// with both needs no directive retargeting. The entry point has to have resolved either
// way - the extension string alone is not support (see the multi-draw note above).
{
const Bool textureBufferIsCore =
caps.GLESVersion.Major > 3 || (caps.GLESVersion.Major == 3 && caps.GLESVersion.Minor >= 2);
using Tier = MG_External::GLESCapabilities::TextureBufferTier;
if (glesFuncs.glTexBuffer == nullptr) {
caps.TextureBufferSupport = Tier::None;
} else if (textureBufferIsCore) {
caps.TextureBufferSupport = Tier::CoreEs32;
} else if (hasExtTextureBuffer) {
caps.TextureBufferSupport = Tier::ExtensionEXT;
} else if (hasOesTextureBuffer) {
caps.TextureBufferSupport = Tier::ExtensionOES;
} else {
caps.TextureBufferSupport = Tier::None;
}
if (caps.TextureBufferSupport != Tier::None) {
// Drain first: an error left by any earlier probe would otherwise read as this
// query having failed, and the value would be discarded as a non-answer.
if (glesFuncs.glGetError) {
while (glesFuncs.glGetError() != GL_NO_ERROR) {
}
}
glesFuncs.glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureBufferSize);
if (glesFuncs.glGetError) {
Bool queryFailed = false;
while (glesFuncs.glGetError() != GL_NO_ERROR) {
queryFailed = true;
}
caps.MaxTextureBufferSizeIsDriverReported = !queryFailed;
} else {
caps.MaxTextureBufferSizeIsDriverReported = true;
}
}
// On the None tier the local keeps MobileGL's floor and
// MaxTextureBufferSizeIsDriverReported stays false. The floor, not 0, is what the
// frontend goes on advertising: MobileGL reports an OpenGL 4.x context, where buffer
// textures are core and GL_MAX_TEXTURE_BUFFER_SIZE has a spec minimum of 65536, so 0
// would be an illegal answer that no conformant app is prepared to read (several
// divide by it or size an allocation with it). The dishonesty is contained by making
// the missing capability loud instead - at capability init here, at glTexBuffer, at
// program build, and as its own driver POST row - because GL offers no way to say
// "buffer textures exist but cannot work".
if (caps.TextureBufferSupport == Tier::None) {
MGLOG_I(" Buffer textures: UNSUPPORTED (ES %d.%d core needs 3.2, and neither "
"GL_EXT_texture_buffer nor GL_OES_texture_buffer is present). Any shader "
"sampling a samplerBuffer will fail to compile, and MobileGL keeps "
"advertising GL_MAX_TEXTURE_BUFFER_SIZE = %d because a GL 4.x context may "
"not report 0.",
caps.GLESVersion.Major, caps.GLESVersion.Minor, maxTextureBufferSize);
}
}
if (caps.SupportsTextureFilterAnisotropy) {
GLfloat maxTextureMaxAnisotropy = 1.0f;
glesFuncs.glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxTextureMaxAnisotropy);
@@ -1215,7 +1285,8 @@ namespace MobileGL::MG_Util::BackendLoader {
MGLOG_I(" GL_MAX_COMPUTE_UNIFORM_BLOCKS: %d", caps.MaxComputeUniformBlocks);
MGLOG_I(" GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: %d", caps.MaxComputeWorkGroupInvocations);
MGLOG_I(" GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: %d", caps.MaxShaderStorageBufferBindings);
MGLOG_I(" GL_MAX_TEXTURE_BUFFER_SIZE: %d", caps.MaxTextureBufferSize);
MGLOG_I(" GL_MAX_TEXTURE_BUFFER_SIZE: %d%s", caps.MaxTextureBufferSize,
caps.MaxTextureBufferSizeIsDriverReported ? "" : " (MobileGL floor - the driver has no buffer textures to ask)");
MGLOG_I(" GL_MAX_UNIFORM_BUFFER_BINDINGS: %d", caps.MaxUniformBufferBindings);
MGLOG_I(" GL_MAX_UNIFORM_BLOCK_SIZE: %d", caps.MaxUniformBlockSize);
MGLOG_I(" GL_MAX_IMAGE_UNITS: %d", caps.MaxImageUnits);
@@ -1057,6 +1057,27 @@ namespace MobileGL {
Bool SupportsTextureBorderClamp = false;
// GL_TEXTURE_CUBE_MAP_ARRAY: ES 3.2 core, or EXT/OES_texture_cube_map_array before it.
Bool SupportsTextureCubeMapArray = false;
// Which spelling of buffer-texture support the host driver has. Desktop GL makes buffer
// textures core from 3.1 on, so the frontend advertises them unconditionally and an app
// may call glTexBuffer at any time; ES only gained them in 3.2, and before that only
// through EXT/OES_texture_buffer. The two extensions are functionally identical but
// their ESSL directives are NOT interchangeable, and SPIRV-Cross hardcodes the EXT
// spelling whenever it emits ESSL below 320 for a Dim=Buffer image - so a driver that
// ships only the OES spelling needs the emitted directive retargeted, and a driver with
// neither cannot compile such a shader at all. Gate on this, never on the entry point:
// eglGetProcAddress hands back live-looking stubs (see AcquireGLESFunctions).
enum class TextureBufferTier : Uint8 {
None = 0, // no core support and neither extension; glTexBuffer is unusable
CoreEs32, // ES >= 3.2, buffer textures are core and ESSL 320 needs no directive
ExtensionEXT, // GL_EXT_texture_buffer; ESSL below 320 must say GL_EXT_texture_buffer
ExtensionOES, // GL_OES_texture_buffer; ESSL below 320 must say GL_OES_texture_buffer
};
TextureBufferTier TextureBufferSupport = TextureBufferTier::None;
// GL_MAX_TEXTURE_BUFFER_SIZE actually came back from the driver. False means the value
// below is MobileGL's own floor, not a driver answer: the pname is only legal once
// buffer textures exist, and querying it on a driver without them raises
// GL_INVALID_ENUM and leaves the default untouched.
Bool MaxTextureBufferSizeIsDriverReported = false;
// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT of the host driver; only queried when the
// extension above is present, and left at 1.0 (no anisotropy) otherwise.
Float MaxTextureMaxAnisotropy = 1.0f;
+74
View File
@@ -422,6 +422,57 @@ namespace MobileGL::MG_Util::SelfTest {
"map array texture gets no driver storage at all, so sampling one reads nothing "
"and rendering to one does not reach the screen");
}
// FAIL, not WARN: buffer textures are CORE in OpenGL 3.1 and MobileGL advertises a 4.x
// context, so an application may use one without asking - and nothing degrades
// gracefully when they are absent. The texture gets no driver storage (glTexBuffer does
// not exist), and, worse, every shader declaring a samplerBuffer fails to compile
// outright, because SPIRV-Cross emits `#extension GL_EXT_texture_buffer : require` for
// it below ESSL 320. The program then never links and every draw using it silently
// draws nothing - which is how Minecraft 26.3, whose cloud layer is built entirely from
// gl_VertexID plus texelFetch on a GL_R8I buffer texture, loses its clouds.
// The limit is stated on every tier because it is the one number an application can
// read, and on the None tier it is knowingly a fiction (see below).
{
using Tier = MG_External::GLESCapabilities::TextureBufferTier;
const Int advertisedLimit = caps.MaxTextureBufferSize;
switch (caps.TextureBufferSupport) {
case Tier::CoreEs32:
builder.Pass("Buffer textures",
format("core in ES 3.2; GL_MAX_TEXTURE_BUFFER_SIZE = {} is the "
"driver's own answer, and ESSL 320 needs no #extension "
"directive to declare a samplerBuffer",
advertisedLimit));
break;
case Tier::ExtensionEXT:
builder.Pass("Buffer textures",
format("GL_EXT_texture_buffer; GL_MAX_TEXTURE_BUFFER_SIZE = {} is "
"the driver's own answer, and the directive SPIRV-Cross "
"emits (GL_EXT_texture_buffer) is the one this driver wants",
advertisedLimit));
break;
case Tier::ExtensionOES:
builder.Pass("Buffer textures",
format("GL_OES_texture_buffer; GL_MAX_TEXTURE_BUFFER_SIZE = {} is "
"the driver's own answer. SPIRV-Cross hardcodes the EXT "
"spelling, so MobileGL retargets the emitted #extension "
"directive to the OES one this driver advertises",
advertisedLimit));
break;
case Tier::None:
default:
builder.Fail("Buffer textures",
format("not supported (pre-ES 3.2 without GL_EXT/OES_texture_buffer); "
"glTexBuffer does not exist, so a buffer texture gets no storage, "
"and any shader declaring a samplerBuffer fails to compile and "
"leaves its program unlinked - every draw using it is a silent "
"no-op. MobileGL still reports GL_MAX_TEXTURE_BUFFER_SIZE = {}: "
"the value is a floor it cannot honour, kept because an OpenGL "
"4.x context may not answer 0 and GL has no way to say that a "
"core feature is missing",
advertisedLimit));
break;
}
}
// Reported rather than probed: this one cannot come out any other way. OpenGL ES has no
// double-precision vertex format and ESSL has no fp64 type, so there is no driver and no
// extension that could make it work - the row exists so the loss is named at startup
@@ -1728,6 +1779,29 @@ namespace MobileGL::MG_Util::SelfTest {
} else {
builder.Warn("dualSrcBlend", "unsupported; GL_SRC1_* dual-source blend factors hard-fail at draw");
}
// The Magma counterpart of the GLES "Buffer textures" row, so the two sections can be
// read side by side. Vulkan has no optional-feature bit here: a uniform texel buffer is
// core, and maxTexelBufferElements has a spec floor of 65536 - exactly the GL 3.1 floor
// for GL_MAX_TEXTURE_BUFFER_SIZE - so this backend can always back a buffer texture and
// the row exists to state the limit MobileGL derives its advertisement from, not to
// report a risk. A driver below the floor would be non-conformant, hence the Warn.
{
const Uint32 maxTexelBufferElements = properties.limits.maxTexelBufferElements;
constexpr Uint32 kGL31MinTextureBufferSize = 65536;
if (maxTexelBufferElements >= kGL31MinTextureBufferSize) {
builder.Pass("maxTexelBufferElements",
format("{}; uniform texel buffers are core in Vulkan, so buffer textures "
"need no extension and MobileGL advertises "
"GL_MAX_TEXTURE_BUFFER_SIZE from this limit",
maxTexelBufferElements));
} else {
builder.Warn("maxTexelBufferElements",
format("{} (< {}); below the OpenGL 3.1 floor for "
"GL_MAX_TEXTURE_BUFFER_SIZE, so a conformant application may "
"create a buffer texture larger than this driver can view",
maxTexelBufferElements, kGL31MinTextureBufferSize));
}
}
{
VkImageFormatProperties sliceProbe{};
const Bool sliceCapable =
@@ -30,6 +30,8 @@
#include "SpirvPasses/LegalizeFragmentOutputIndexPass.h"
#include "spirv-tools/libspirv.h"
#include "spirv-tools/optimizer.hpp"
#include "source/opt/build_module.h"
#include "source/opt/ir_context.h"
#include "ShaderSourceProcessor.h"
#include <MG_Backend/BackendObjects.h>
@@ -538,6 +540,32 @@ namespace MobileGL {
return g_spirvValidationFailures.load(std::memory_order_relaxed);
}
Bool ShaderCompiler::ModuleDeclaresBufferTextureSampler(const Vector<Uint32>& spirv) {
// Callers gate this on the driver LACKING buffer textures, so the module build
// here only ever happens on a degraded driver that is about to fail the compile
// anyway - it is not on the healthy path.
std::unique_ptr<spvtools::opt::IRContext> context = spvtools::BuildModule(
SPV_ENV_VULKAN_1_1, MakeSpirvMessageConsumer("ModuleDeclaresBufferTextureSampler"),
spirv.data(), spirv.size());
if (!context) {
// Unparseable here means unusable downstream too; let the ordinary transpile
// path produce the error rather than inventing a capability verdict from it.
return false;
}
for (const spvtools::opt::Instruction& type : context->types_values()) {
if (type.opcode() != spv::Op::OpTypeImage) {
continue;
}
// OpTypeImage operands: Sampled Type, Dim, Depth, Arrayed, MS, Sampled, Format.
// Dim is operand 1; SpvDimBuffer is what samplerBuffer/isamplerBuffer/
// usamplerBuffer all lower to, whatever their sampled type.
if (static_cast<spv::Dim>(type.GetSingleWordInOperand(1)) == spv::Dim::Buffer) {
return true;
}
}
return false;
}
bool ShaderCompiler::SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary) {
using namespace spvtools;
@@ -133,6 +133,16 @@ namespace MobileGL {
// total.
static Uint64 SpirvValidationFailureCount();
static Uint64 NoteSpirvValidationFailure();
// True when the module declares any buffer-texture sampler - a samplerBuffer,
// isamplerBuffer or usamplerBuffer, i.e. an OpTypeImage with Dim = Buffer.
// DirectGLES asks before handing the transpiled ESSL to the driver: buffer
// textures are core in the OpenGL 3.1+ context MobileGL advertises but need
// ES 3.2 or EXT/OES_texture_buffer on the host, and on a driver without them
// SPIRV-Cross's `#extension ... : require` makes the shader uncompilable. The
// check exists so that failure can be reported as the missing capability it is,
// naming the shader, rather than as a driver info log nobody sees.
static Bool ModuleDeclaresBufferTextureSampler(const Vector<Uint32>& spirv);
};
} // namespace ShaderTranspiler
} // namespace MG_Util