mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 18:13:23 +09:00
[Refactor] (P13 W3b): backends read MG_Pipe::gPipeInputs directly, MGB_CTX and its switch header are gone
This commit is contained in:
@@ -11,7 +11,7 @@
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#include "MG_Backend/DirectVulkan/DirectVulkanResourceState.h"
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#include "MG_State/GLState/Core.h"
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#include <MG_Pipe/PipeInputsSwitch.h>
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#include <MG_Backend/MGPipe/PipeInputs.h>
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// P5c ev: the GPU-write announcement routes through the reverse channel (R2).
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#include <MG_Impl/Pipe/ResourceTracker.h>
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#include "MG_State/GLState/ProgramState/ProgramObject.h"
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@@ -946,7 +946,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// alive through the draw via GL binding state. Only the fallback path needs a SharedPtr to
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// keep the fallback texture alive for the rest of this call.
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MG_State::GLState::ITextureObject* texture = ResolveSamplerTextureRaw(program, programObj, binding, element);
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auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
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auto& textureUnit = MG_Pipe::gPipeInputs.GetTextureUnitObject(unit);
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const auto& samplerOverride = textureUnit.GetSamplerObject();
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const auto preferredTarget = programObj.samplerTextureTargetByBinding[binding];
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SharedPtr<MG_State::GLState::ITextureObject> fallbackHolder;
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@@ -995,7 +995,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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if (!IsValidSampledImageLayout(resource->layout)) {
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auto drawFbo = MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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auto drawFbo = MG_Pipe::gPipeInputs.GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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FramebufferAttachmentType attachmentType = FramebufferAttachmentType::None;
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Int attachmentLevel = 0;
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if (drawFbo &&
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@@ -1225,7 +1225,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// filtering - which a single-level view can still have. Resolve the sampler exactly
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// the way ResolveSamplerDescriptor does and bail if anisotropy would apply.
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const Int unit = ResolveSamplerUnitIndex(program, location, binding);
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const auto& samplerOverride = MGB_CTX->GetTextureUnitObject(unit).GetSamplerObject();
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const auto& samplerOverride = MG_Pipe::gPipeInputs.GetTextureUnitObject(unit).GetSamplerObject();
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const auto* effectiveSampler =
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samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get();
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if (effectiveSampler == nullptr) return false;
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@@ -1255,7 +1255,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
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SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
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outTexture.reset();
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveSamplerTexture: GL context is null");
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MOBILEGL_ASSERT(MG_Pipe::gPipeInputs.IsLive(), "ResolveSamplerTexture: GL context is null");
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MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
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"ResolveSamplerTexture: sampler location binding %u out of range", binding);
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MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
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@@ -1264,7 +1264,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Int location = programObj.samplerUniformLocationByBinding[binding];
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const Int unit = ResolveSamplerUnitIndex(program, location, binding);
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auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
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auto& textureUnit = MG_Pipe::gPipeInputs.GetTextureUnitObject(unit);
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const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
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outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
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// The slot always holds at least the target's default texture (name 0). While that
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@@ -1280,7 +1280,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MG_State::GLState::ITextureObject* UniformManager::ResolveSamplerTextureRaw(
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const MagmaProgramSource& program, const ProgramFactory::VkProgramObject& programObj,
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Uint32 binding, Uint32 element) {
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveSamplerTextureRaw: GL context is null");
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MOBILEGL_ASSERT(MG_Pipe::gPipeInputs.IsLive(), "ResolveSamplerTextureRaw: GL context is null");
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MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
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"ResolveSamplerTextureRaw: sampler location binding %u out of range", binding);
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MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
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@@ -1290,7 +1290,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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ResolveDescriptorElementLocation(program, programObj.samplerUniformLocationByBinding[binding], element);
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const Int unit = ResolveSamplerUnitIndex(program, location, binding);
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auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
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auto& textureUnit = MG_Pipe::gPipeInputs.GetTextureUnitObject(unit);
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const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
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// GetBoundObject() returns the SharedPtr by const ref; .get() reads the pointer without
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// touching the refcount (no atomic inc/dec per binding per draw).
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@@ -1547,7 +1547,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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#endif
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outBufferView = VK_NULL_HANDLE;
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MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveStorageTexelBufferDescriptor: buffer manager is null");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveStorageTexelBufferDescriptor: GL context is null");
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MOBILEGL_ASSERT(MG_Pipe::gPipeInputs.IsLive(), "ResolveStorageTexelBufferDescriptor: GL context is null");
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MOBILEGL_ASSERT(frameIndex < m_frames.size(),
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"ResolveStorageTexelBufferDescriptor: frame index out of range");
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MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
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@@ -1571,7 +1571,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MOBILEGL_ASSERT(binding < programObj.samplerNumericDomainByBinding.size(),
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"ResolveStorageTexelBufferDescriptor: numeric domain binding %u out of range", binding);
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auto& imageBinding = MGB_CTX->GetImageTextureBinding(imageUnit);
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auto& imageBinding = MG_Pipe::gPipeInputs.GetImageTextureBinding(imageUnit);
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const auto& texture = imageBinding.Texture;
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if (texture == nullptr) {
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// An image unit with no texture on it is legal GL (4.6 core 8.26): loads return zero
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@@ -1709,7 +1709,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkDescriptorBufferInfo& outBufferInfo) const {
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outBufferInfo = {};
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MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveStorageBufferDescriptor: buffer manager is null");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveStorageBufferDescriptor: GL context is null");
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MOBILEGL_ASSERT(MG_Pipe::gPipeInputs.IsLive(), "ResolveStorageBufferDescriptor: GL context is null");
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MOBILEGL_ASSERT(binding < programObj.storageBlockIndexByBinding.size(),
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"ResolveStorageBufferDescriptor: binding %u out of range", binding);
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#if MOBILEGL_BUILD_DISAGGREGATED
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@@ -1837,12 +1837,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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#endif
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const Uint32 bindingPointCount =
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static_cast<Uint32>(MGB_CTX->GetBufferBindingPointCount(bufferTarget));
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static_cast<Uint32>(MG_Pipe::gPipeInputs.GetBufferBindingPointCount(bufferTarget));
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MOBILEGL_ASSERT(frontendBinding < bindingPointCount,
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"ResolveStorageBufferDescriptor: frontend binding %u out of range for block '%s'",
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frontendBinding, blockName.c_str());
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auto& bindingPoint = MGB_CTX->GetBufferBindingPoint(bufferTarget, frontendBinding);
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auto& bindingPoint = MG_Pipe::gPipeInputs.GetBufferBindingPoint(bufferTarget, frontendBinding);
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const auto& bufferObject = bindingPoint.GetBoundObject();
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if (bufferObject == nullptr) {
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// NOT an error, and above all not a reason to lose the draw. GL 4.6 core 7.8 lets a
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@@ -1919,7 +1919,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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#endif
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outImageInfo = {};
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MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveStorageImageDescriptor: texture manager is null");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveStorageImageDescriptor: GL context is null");
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MOBILEGL_ASSERT(MG_Pipe::gPipeInputs.IsLive(), "ResolveStorageImageDescriptor: GL context is null");
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MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
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"ResolveStorageImageDescriptor: binding %u out of range", binding);
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@@ -1948,7 +1948,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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auto& imageBinding = MGB_CTX->GetImageTextureBinding(imageUnit);
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auto& imageBinding = MG_Pipe::gPipeInputs.GetImageTextureBinding(imageUnit);
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if (imageBinding.Texture == nullptr) {
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// Legal GL: an image unit with no texture bound makes loads return zero and discards
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// stores (4.6 core 8.26). It is not a reason to lose the draw, which is what returning
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@@ -2304,7 +2304,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// Open-coded ResolveSamplerTextureRaw so the unit is resolved once for both the
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// texture and the sampler override - this runs per binding per full-path draw,
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// and program-alternating draw streams take the full path on every draw.
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveSampledBinding: GL context is null");
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MOBILEGL_ASSERT(MG_Pipe::gPipeInputs.IsLive(), "ResolveSampledBinding: GL context is null");
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MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
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"ResolveSampledBinding: sampler location binding %u out of range", binding);
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MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
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@@ -2315,7 +2315,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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const Int unit = ResolveSamplerUnitIndex(program, location, binding);
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auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
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auto& textureUnit = MG_Pipe::gPipeInputs.GetTextureUnitObject(unit);
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const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
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MG_State::GLState::ITextureObject* texture =
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textureUnit.GetBindingSlot(preferredTarget).GetBoundObject().get();
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@@ -2468,7 +2468,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (program.IsWire()) { outTextures.clear(); return true; }
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#endif
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outTextures.clear();
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MOBILEGL_ASSERT(MGB_CTX_LIVE,
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MOBILEGL_ASSERT(MG_Pipe::gPipeInputs.IsLive(),
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"CollectStorageImageTextures: GL context is null");
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// Same as the sampled walk: a declined program is refused at bind time, and its declined
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// binding has no uniform location to reach an image unit through.
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@@ -2512,7 +2512,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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auto* texture = MGB_CTX->GetImageTextureBinding(imageUnit).Texture.get();
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auto* texture = MG_Pipe::gPipeInputs.GetImageTextureBinding(imageUnit).Texture.get();
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if (texture == nullptr) {
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// ResolveStorageImageDescriptor will substitute the placeholder image for this
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// binding; include it here for the same reason the sampled walk includes the
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@@ -2553,7 +2553,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (program.IsWire()) { outBindings.clear(); return true; }
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#endif
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outBindings.clear();
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MOBILEGL_ASSERT(MGB_CTX_LIVE,
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MOBILEGL_ASSERT(MG_Pipe::gPipeInputs.IsLive(),
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"CollectSamplerImageFeedback: GL context is null");
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if (programObj.declinedDescriptors) return true;
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@@ -2603,7 +2603,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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return false;
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}
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const auto& image = MGB_CTX->GetImageTextureBinding(imageUnit);
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const auto& image = MG_Pipe::gPipeInputs.GetImageTextureBinding(imageUnit);
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// A sampler view exposes all layers of its target; equal texture plus an
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// overlapping mip therefore aliases the writable image subresource.
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if (image.Texture.get() == sampledTexture &&
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@@ -2730,7 +2730,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const void* outData = nullptr;
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VkDeviceSize outSize = 0;
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveUniformBufferPayload: GL context is null");
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MOBILEGL_ASSERT(MG_Pipe::gPipeInputs.IsLive(), "ResolveUniformBufferPayload: GL context is null");
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MOBILEGL_ASSERT(binding < programObj.bindingKinds.size(),
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"ResolveUniformBufferPayload: binding %u out of range", binding);
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MOBILEGL_ASSERT(programObj.bindingKinds[binding] == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic,
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@@ -2787,12 +2787,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return ResolveWireUniformBufferPayload(program, static_cast<Uint32>(blockIndex), frontendBinding, out);
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#endif
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const Uint32 uniformBindingPointCount =
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static_cast<Uint32>(MGB_CTX->GetBufferBindingPointCount(BufferTarget::Uniform));
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static_cast<Uint32>(MG_Pipe::gPipeInputs.GetBufferBindingPointCount(BufferTarget::Uniform));
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MOBILEGL_ASSERT(frontendBinding < uniformBindingPointCount,
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"ResolveUniformBufferPayload: frontend UBO binding %u out of range for block '%s'",
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frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
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auto& bindingPoint = MGB_CTX->GetBufferBindingPoint(BufferTarget::Uniform, frontendBinding);
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auto& bindingPoint = MG_Pipe::gPipeInputs.GetBufferBindingPoint(BufferTarget::Uniform, frontendBinding);
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const auto& bufferObject = bindingPoint.GetBoundObject();
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static thread_local Vector<Uint8> paddedUbo;
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if (bufferObject == nullptr) {
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