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[Feat] (Diligent, MG_Impl): wire ClearBufferfi and stencil clears through ClearBufferiv/uiv
- ClearBufferfi clears depth+stencil on the current draw framebuffer - ClearBufferiv/uiv now support GL_STENCIL via ClearStencil - Update handoff; 16 Diligent tests pass
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@@ -154,7 +154,7 @@ Verified locally on Turnip Adreno 750:
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- `MultiDrawArrays` / `MultiDrawElements` / `MultiDrawElementsBaseVertex`
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- `DrawArraysInstanced` / `DrawElementsInstanced` family
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- Indirect draw CPU fallback: `DrawArraysIndirect`, `DrawElementsIndirect`, `MultiDraw*Indirect`, `*IndirectCount`
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- `ClearBufferfv` / `ClearBufferiv` / `ClearBufferuiv`
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- `ClearBufferfv` / `ClearBufferfi` / `ClearBufferiv` / `ClearBufferuiv` (incl. stencil clear)
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- `BlitFramebuffer` (same-size color copy between current read/draw FBOs)
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- `CopyTexImage2D` / `CopyTexSubImage2D` (whole-color copy fallback)
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- `GetTexImage` / `GetTextureImage` (RGBA8 readback)
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