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[Fix] (DirectGLES): queue app buffer updates and flush them through a staged-copy upload ring instead of stalling in glBufferSubData
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@@ -170,6 +170,12 @@ namespace MobileGL::MG_Config {
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// persistent-mapped unpack-PBO ring (negative control / driver-bug escape
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// hatch).
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Bool DisableUnpackRing = false;
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// MOBILEGL_DISABLE_UPLOAD_RING: force DirectGLES app buffer updates
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// (glBufferSubData / map flushes) back to the immediate driver upload instead
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// of queueing them for the staged-copy flush through the persistent-mapped
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// upload ring (negative control / driver-bug escape hatch; the immediate
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// upload stalls on drivers that resolve the WAR hazard on the CPU, e.g. Mali).
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Bool DisableUploadRing = false;
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// MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION: make DirectGLES skip the native ES
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// depth/stencil reads and always go through the shader-sampling emulation. Core GL
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// ES has no depth or stencil readback, but some drivers accept it anyway (Mesa does,
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