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[Fix] (DirectGLES): queue app buffer updates and flush them through a staged-copy upload ring instead of stalling in glBufferSubData
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@@ -185,6 +185,7 @@ namespace MobileGL::MG_ConfigLoader {
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features.TraceSkipAutodestroy = QueryEnvFlag("MOBILEGL_TRACE_SKIP_AUTODESTROY");
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features.DisableUboRing = QueryEnvFlag("MOBILEGL_DISABLE_UBO_RING");
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features.DisableUnpackRing = QueryEnvFlag("MOBILEGL_DISABLE_UNPACK_RING");
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features.DisableUploadRing = QueryEnvFlag("MOBILEGL_DISABLE_UPLOAD_RING");
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features.EsprytForceDepthStencilReadbackEmulation =
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QueryEnvFlag("MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION");
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features.RelaxedSemantics = QueryEnvFlag("MOBILEGL_RELAXED_SEMANTICS");
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