[Fix] (MG_Backend/DirectVulkan): upload buffer using fence, without vkQueueWaitIdle

This commit is contained in:
2026-03-05 18:02:28 +08:00
parent 668fa3033e
commit a2e8faafe5
2 changed files with 55 additions and 59 deletions
@@ -93,7 +93,6 @@ private:
Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
TextureUploadTarget uploadTarget,
TextureResource &outResource);
Bool ExecuteCmdBufImmediate(const std::function<void(VkCommandBuffer)>& recorder) const;
static Bool CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
TextureUploadTarget& outTarget,
IntVec3& outTexelSize,