mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 13:18:31 +09:00
[Fix] (MG_Backend/DirectVulkan, MG_State/TextureState, MG_Test): harden default-fbo clear lifetime tracking
This commit is contained in:
@@ -17,6 +17,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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target <= TextureUploadTarget::CubeMapNegativeZ;
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}
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static Bool PendingClearMatchesTextureIdentity(const PendingClearKey& key, const TextureIdentity& identity) {
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return key.texture == identity.texture && key.textureLifetimeId == identity.lifetimeId;
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}
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static Uint32 ResolveAttachmentBaseArrayLayer(TextureUploadTarget target) {
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if (!IsCubeMapFaceUploadTarget(target)) {
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return 0;
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@@ -42,6 +46,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Uint32 baseArrayLayer, Uint32 layerCount) {
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return PendingClearKey {
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.texture = texture,
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.textureLifetimeId = texture ? texture->GetLifetimeId() : 0,
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.mipLevel = mipLevel,
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.baseArrayLayer = baseArrayLayer,
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.layerCount = layerCount,
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@@ -66,7 +71,74 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void VkClearManager::Shutdown() {
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const std::lock_guard<std::mutex> lock(m_mutex);
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m_pendingClears.clear();
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m_aliveObjects.clear();
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}
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TextureIdentity VkClearManager::MakeTextureIdentity(MG_State::GLState::ITextureObject* texture) {
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return TextureIdentity {
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.texture = texture,
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.lifetimeId = texture ? texture->GetLifetimeId() : 0,
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};
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}
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void VkClearManager::MergeClearPayload(ClearAttachmentPayload& dst, const ClearAttachmentPayload& src) {
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dst.mask |= src.mask;
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if ((src.mask & GL_COLOR_BUFFER_BIT) != 0) {
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dst.color = src.color;
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}
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if ((src.mask & GL_DEPTH_BUFFER_BIT) != 0) {
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dst.depth = src.depth;
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}
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if ((src.mask & GL_STENCIL_BUFFER_BIT) != 0) {
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dst.stencil = src.stencil;
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}
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}
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void VkClearManager::ErasePendingClearsForTextureLocked(const TextureIdentity& identity) {
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Vector<PendingClearKey> keysToErase;
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keysToErase.reserve(m_pendingClears.size());
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for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) {
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if (PendingClearMatchesTextureIdentity(it->first, identity)) {
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keysToErase.emplace_back(it->first);
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}
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}
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for (const auto& key : keysToErase) {
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m_pendingClears.erase(key);
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}
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m_aliveObjects.erase(identity);
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}
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Bool VkClearManager::LockTextureIdentityLocked(const TextureIdentity& identity,
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SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
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outTexture.reset();
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if (identity.texture == nullptr) {
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return false;
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}
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auto aliveIt = m_aliveObjects.find(identity);
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if (aliveIt == m_aliveObjects.end()) {
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ErasePendingClearsForTextureLocked(identity);
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return false;
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}
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outTexture = aliveIt->second.lock();
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if (!outTexture || outTexture.get() != identity.texture || outTexture->GetLifetimeId() != identity.lifetimeId) {
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ErasePendingClearsForTextureLocked(identity);
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outTexture.reset();
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return false;
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}
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return true;
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}
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Bool VkClearManager::LockTextureLocked(const PendingClearKey& key,
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SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
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return LockTextureIdentityLocked(TextureIdentity{
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.texture = key.texture,
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.lifetimeId = key.textureLifetimeId,
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}, outTexture);
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}
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void VkClearManager::QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
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@@ -121,25 +193,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
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const SharedPtr<MG_State::GLState::ITextureObject>& texture) {
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if (clearPayload.mask == 0) {
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if (clearPayload.mask == 0 || !texture) {
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return;
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}
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WeakPtr<MG_State::GLState::ITextureObject> weakTexturePtr = texture;
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if (weakTexturePtr.expired())
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return;
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auto* pTexture = weakTexturePtr.lock().get();
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m_aliveObjects[pTexture] = weakTexturePtr;
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auto& pending = m_pendingClears[MakePendingClearKey(pTexture)];
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pending.mask |= clearPayload.mask;
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if (clearPayload.mask & GL_COLOR_BUFFER_BIT) {
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pending.color = clearPayload.color;
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}
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if (clearPayload.mask & GL_DEPTH_BUFFER_BIT) {
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pending.depth = clearPayload.depth;
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}
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if (clearPayload.mask & GL_STENCIL_BUFFER_BIT) {
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pending.stencil = clearPayload.stencil;
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}
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const PendingClearKey key = MakePendingClearKey(texture.get());
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const std::lock_guard<std::mutex> lock(m_mutex);
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m_aliveObjects[MakeTextureIdentity(texture.get())] = texture;
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auto& pending = m_pendingClears[key];
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MergeClearPayload(pending, clearPayload);
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}
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void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
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@@ -151,35 +213,42 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (!texture) {
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return;
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}
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WeakPtr<MG_State::GLState::ITextureObject> weakTexturePtr = texture;
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if (weakTexturePtr.expired()) {
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return;
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}
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auto* pTexture = weakTexturePtr.lock().get();
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m_aliveObjects[pTexture] = weakTexturePtr;
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auto& pending = m_pendingClears[MakePendingClearKey(attachment)];
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pending.mask |= clearPayload.mask;
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if (clearPayload.mask & GL_COLOR_BUFFER_BIT) {
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pending.color = clearPayload.color;
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}
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if (clearPayload.mask & GL_DEPTH_BUFFER_BIT) {
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pending.depth = clearPayload.depth;
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}
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if (clearPayload.mask & GL_STENCIL_BUFFER_BIT) {
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pending.stencil = clearPayload.stencil;
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}
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const PendingClearKey key = MakePendingClearKey(attachment);
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const std::lock_guard<std::mutex> lock(m_mutex);
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m_aliveObjects[MakeTextureIdentity(texture.get())] = texture;
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auto& pending = m_pendingClears[key];
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MergeClearPayload(pending, clearPayload);
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}
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Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) {
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if (texture == nullptr) {
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return false;
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}
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return std::any_of(m_pendingClears.begin(), m_pendingClears.end(),
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[texture](const auto& item) { return item.first.texture == texture; });
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const Uint64 lifetimeId = texture->GetLifetimeId();
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const std::lock_guard<std::mutex> lock(m_mutex);
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for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) {
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if (it->first.texture == texture && it->first.textureLifetimeId == lifetimeId) {
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SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
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return LockTextureLocked(it->first, liveTexture);
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}
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}
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return false;
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}
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Bool VkClearManager::HasPendingClear(const PendingClearKey& key) {
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return key.texture != nullptr && m_pendingClears.find(key) != m_pendingClears.end();
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if (key.texture == nullptr) {
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return false;
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}
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const std::lock_guard<std::mutex> lock(m_mutex);
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if (m_pendingClears.find(key) == m_pendingClears.end()) {
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return false;
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}
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SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
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return LockTextureLocked(key, liveTexture);
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}
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Bool VkClearManager::HasPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
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@@ -190,20 +259,30 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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Bool VkClearManager::GetPendingClear(const PendingClearKey& key, ClearAttachmentPayload& outPayload) {
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if (key.texture == nullptr || m_aliveObjects.find(key.texture) == m_aliveObjects.end()) {
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SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
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return GetPendingClear(key, outPayload, liveTexture);
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}
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Bool VkClearManager::GetPendingClear(const PendingClearKey& key, ClearAttachmentPayload& outPayload,
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SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
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if (key.texture == nullptr) {
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return false;
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}
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const std::lock_guard<std::mutex> lock(m_mutex);
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if (!LockTextureLocked(key, outTexture)) {
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return false;
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}
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auto it = m_pendingClears.find(key);
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if (it == m_pendingClears.end()) {
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MGLOG_D("%s: Failed getting pending clear for texture %d mip=%u layer=%u count=%u", __func__,
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key.texture ? key.texture->GetExternalIndex() : 0, key.mipLevel, key.baseArrayLayer, key.layerCount);
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outTexture.reset();
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return false;
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}
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outPayload = it->second;
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MGLOG_D("%s: Got pending clear for texture %d (%s), mip=%u layer=%u count=%u mask=0x%x clear value: color = (%.2f, %.2f, %.2f, %.2f), depth = (%.2f), stencil = (%u)", __func__,
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key.texture->GetExternalIndex(),
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MG_Util::ConvertTextureInternalFormatToString(key.texture->GetFormat()).c_str(),
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MGLOG_D("%s: Got pending clear for texture@%p lifetime=%llu, mip=%u layer=%u count=%u mask=0x%x clear value: color = (%.2f, %.2f, %.2f, %.2f), depth = (%.2f), stencil = (%u)", __func__,
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static_cast<void*>(key.texture),
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static_cast<unsigned long long>(key.textureLifetimeId),
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key.mipLevel, key.baseArrayLayer, key.layerCount,
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static_cast<Uint32>(outPayload.mask),
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outPayload.color[0], outPayload.color[1], outPayload.color[2], outPayload.color[3],
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@@ -224,14 +303,20 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool VkClearManager::GetPendingClears(MG_State::GLState::ITextureObject* texture,
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Vector<PendingClearEntry>& outEntries) {
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outEntries.clear();
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if (texture == nullptr || m_aliveObjects.find(texture) == m_aliveObjects.end()) {
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if (texture == nullptr) {
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return false;
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}
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for (const auto& [key, payload] : m_pendingClears) {
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if (key.texture != texture) {
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continue;
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const Uint64 lifetimeId = texture->GetLifetimeId();
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const std::lock_guard<std::mutex> lock(m_mutex);
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SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
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if (!LockTextureIdentityLocked(MakeTextureIdentity(texture), liveTexture)) {
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return false;
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}
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for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) {
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if (it->first.texture == texture && it->first.textureLifetimeId == lifetimeId) {
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outEntries.emplace_back(PendingClearEntry{.key = it->first, .payload = it->second});
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}
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outEntries.emplace_back(PendingClearEntry{.key = key, .payload = payload});
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}
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return !outEntries.empty();
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}
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@@ -240,24 +325,29 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (texture == nullptr) {
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return;
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}
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const TextureIdentity identity = MakeTextureIdentity(texture);
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MGLOG_D("%s: Pop all pending clears for texture %d", __func__, texture->GetExternalIndex());
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m_aliveObjects.erase(texture);
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for (auto it = m_pendingClears.begin(); it != m_pendingClears.end();) {
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if (it->first.texture == texture) {
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it = m_pendingClears.erase(it);
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} else {
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++it;
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}
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}
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const std::lock_guard<std::mutex> lock(m_mutex);
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ErasePendingClearsForTextureLocked(identity);
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}
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void VkClearManager::PopPendingClear(const PendingClearKey& key) {
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if (key.texture == nullptr) {
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return;
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}
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MGLOG_D("%s: Pop pending clear for texture %d mip=%u layer=%u count=%u", __func__,
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key.texture->GetExternalIndex(), key.mipLevel, key.baseArrayLayer, key.layerCount);
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m_pendingClears.erase(key);
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{
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const std::lock_guard<std::mutex> lock(m_mutex);
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auto it = m_pendingClears.find(key);
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if (it != m_pendingClears.end()) {
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m_pendingClears.erase(it);
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}
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}
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MGLOG_D("%s: Pop pending clear for texture@%p lifetime=%llu mip=%u layer=%u count=%u", __func__,
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static_cast<void*>(key.texture), static_cast<unsigned long long>(key.textureLifetimeId),
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key.mipLevel, key.baseArrayLayer, key.layerCount);
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}
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void VkClearManager::PopPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
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@@ -268,26 +358,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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SizeT VkClearManager::CollectGarbage() {
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const std::lock_guard<std::mutex> lock(m_mutex);
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m_gcCounter++;
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if (m_gcCounter != 0) {
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return 0;
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}
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SizeT count = 0;
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for (auto it = m_aliveObjects.begin(); it != m_aliveObjects.end();) {
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auto current = it++;
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if (current->second.expired()) {
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for (auto clearIt = m_pendingClears.begin(); clearIt != m_pendingClears.end();) {
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if (clearIt->first.texture == current->first) {
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clearIt = m_pendingClears.erase(clearIt);
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} else {
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++clearIt;
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}
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}
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m_aliveObjects.erase(current);
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++count;
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Vector<TextureIdentity> expiredTextures;
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expiredTextures.reserve(m_aliveObjects.size());
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for (auto it = m_aliveObjects.begin(); it != m_aliveObjects.end(); ++it) {
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if (it->second.expired()) {
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expiredTextures.emplace_back(it->first);
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}
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}
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return count;
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if (expiredTextures.empty()) {
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return 0;
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}
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for (const auto& identity : expiredTextures) {
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ErasePendingClearsForTextureLocked(identity);
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}
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return expiredTextures.size();
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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