[Fix] (MG_Backend/DirectVulkan, MG_State/TextureState, MG_Test): harden default-fbo clear lifetime tracking

This commit is contained in:
BZLZHH
2026-06-10 09:49:16 +08:00
parent 6051588458
commit a4261f8b19
16 changed files with 584 additions and 159 deletions
@@ -12,6 +12,7 @@
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <vk_mem_alloc.h>
#include <unordered_map>
namespace MobileGL::MG_State::GLState {
class ITextureObject;
@@ -20,6 +21,23 @@ class ITextureObject;
namespace MobileGL::MG_Backend::DirectVulkan {
class VkTextureManager {
public:
struct TextureIdentity {
MG_State::GLState::ITextureObject* texture = nullptr;
Uint64 lifetimeId = 0;
Bool operator==(const TextureIdentity& other) const {
return texture == other.texture && lifetimeId == other.lifetimeId;
}
};
struct TextureIdentityHash {
SizeT operator()(const TextureIdentity& key) const {
SizeT hash = std::hash<MG_State::GLState::ITextureObject*>{}(key.texture);
hash ^= std::hash<Uint64>{}(key.lifetimeId) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
struct InitInfo {
VkDevice device = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
@@ -212,6 +230,9 @@ private:
void DeferViewRelease(VkImageView view);
void CollectDeferredReleases(Uint32 frameIndex);
void DestroyDeferredReleases();
static TextureIdentity MakeTextureIdentity(MG_State::GLState::ITextureObject* texture);
void EraseTrackedTexture(const TextureIdentity& identity);
void PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture);
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
@@ -221,8 +242,8 @@ private:
Uint32 m_currentFrameIndex = 0;
Uint8 m_gcCounter = 0;
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
UnorderedMap<MG_State::GLState::ITextureObject*, TextureResource> m_textureResources;
std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects;
std::unordered_map<TextureIdentity, TextureResource, TextureIdentityHash> m_textureResources;
Vector<Vector<TextureResource>> m_deferredReleases;
Vector<Vector<VkImageView>> m_deferredViewReleases;
};