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[Feat] (MG_Remote): land the P5 contract headers and their named-Fatal stubs so all seven parallel packages compile and link on day one
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// MobileGL - MobileGL/MG_Remote/Client/ClientSession.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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// P5 c0 stubs for packages s1 (construction, handshake) and c1 (barrier, reply read).
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#include "ClientSession.h"
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#include <MG_Util/Debug/Log.h>
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#include <cstdlib>
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namespace MobileGL::MG_Remote::Client {
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#define MGP5_C0_STUB(what) \
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do { \
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MGLOG_F("MGPipe: Fatal{UnimplementedClientSession, \"%s\"} - P5 packages s1/c1 have not " \
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"landed this yet; c0 shipped the signature only", \
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what); \
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std::abort(); \
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} while (0)
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// Null, not a Fatal: MG_Backend::Init() asks whether a session exists before it decides to
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// install the remote backend object, and that question has a legitimate "no" - it is the
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// monolith answer. Every call that PRESUMES a session aborts instead.
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ClientSession* ClientSession::Active() { return nullptr; }
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MobileGLResult ClientSession::Start(MG_Config::TransportMode, const String&) {
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MGP5_C0_STUB("ClientSession::Start");
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}
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void ClientSession::Stop() { MGP5_C0_STUB("ClientSession::Stop"); }
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Wire::PipeWireEncoder& ClientSession::Encoder() { return m_encoder; }
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CapsMirror& ClientSession::Caps() { return CapsMirrorInstance(); }
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Uint64 ClientSession::EmitAndWait(MG_Pipe::MGPWireOp, const void*, Uint64, const void*, Uint64,
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void*, Uint64, Int32*) {
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MGP5_C0_STUB("ClientSession::EmitAndWait");
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}
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Bool ClientSession::BarrierArmed() const { return m_barrierArmed; }
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// False, not a Fatal, for both: these are the R-1 mutual-exclusion assertion's two probes,
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// and an assertion helper that aborts when asked is worse than useless.
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Bool ClientSession::InBarrierWait() { return false; }
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Bool ClientSession::ApplyThreadIsInsideApplier() { return false; }
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#undef MGP5_C0_STUB
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} // namespace MobileGL::MG_Remote::Client
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