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[Feat] (MG_Util/ShaderCompiler): separates GetSpirvBinaryFromProgram() from LinkProgram()
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@@ -113,6 +113,9 @@ TEST_F(ProgramTest, CompileAndLink) {
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LinkProgram(program);
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printf("Program linked.\n");
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// FIXME: fix these later, refactoring uniform location reflection stuff
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FAIL() << "GetUniformLocation not implemented yet!";
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EXPECT_EQ(GetUniformLocation(program, "ProjMat"), 0);
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EXPECT_EQ(GetUniformLocation(program, "Gray"), 1);
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EXPECT_EQ(GetUniformLocation(program, "Saturation"), 6);
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