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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (...): Format code.
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@@ -52,7 +52,8 @@ namespace MobileGL {
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GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
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void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
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void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
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void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
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GLchar* uniformBlockName);
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void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
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GLint GetFragDataLocation(GLuint program, const char* name);
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void ValidateProgram(GLuint program);
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