[Chore] (...): Format code.

This commit is contained in:
BZLZHH
2025-11-28 15:17:50 +08:00
parent c67e6e26fa
commit a6b34ee5bf
27 changed files with 344 additions and 345 deletions
@@ -12,8 +12,8 @@ namespace MobileGL {
BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
constexpr const auto BufferBindPointTargets =
ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback,
BufferTarget::AtomicCounter, BufferTarget::ShaderStorage);
ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback, BufferTarget::AtomicCounter,
BufferTarget::ShaderStorage);
class BufferState {
public:
@@ -40,7 +40,8 @@ namespace MobileGL {
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
// TODO: query the count somewhere globally?
// For glBindBufferBase / glBindBufferRange
Array<Array<BindingSlotRange1D<BufferObject>, 16>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
Array<Array<BindingSlotRange1D<BufferObject>, 16>, BufferBindPointTargets.size()>
m_bufferBindPointTargets;
};
} // namespace GLState
} // namespace MG_State