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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (...): Format code.
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@@ -106,7 +106,8 @@ namespace MobileGL {
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Uint GetExternalIndex() const { return m_externalIndex; }
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// const UnorderedMap<String, Uint>& GetAttribLocationMap() const { return m_attribLocation; }
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// const UnorderedMap<String, Uint>& GetAttribLocationMap() const { return
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// m_attribLocation; }
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private:
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void DoReflection();
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@@ -126,7 +127,7 @@ namespace MobileGL {
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Vector<String> m_attribs;
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Vector<GLenum> m_attribTypes;
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// For SpvcSession::SetVertexAttribLocation()
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// UnorderedMap<String, Uint> m_attribLocation;
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// UnorderedMap<String, Uint> m_attribLocation;
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// FragData (Frag out)
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UnorderedMap<String, Uint> m_explicitFragDataLocation;
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