mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-14 07:08:32 +09:00
[Chore] (...): Format code.
This commit is contained in:
@@ -284,7 +284,7 @@ namespace MobileGL {
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return TextureUploadTarget::Texture2D;
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case GL_TEXTURE_3D:
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return TextureUploadTarget::Texture3D;
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case GL_PROXY_TEXTURE_2D:
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case GL_PROXY_TEXTURE_2D:
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return TextureUploadTarget::ProxyTexture2D;
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case GL_TEXTURE_1D_ARRAY:
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return TextureUploadTarget::Texture1DArray;
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@@ -421,16 +421,16 @@ namespace MobileGL {
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TextureSwizzleParam ConvertGLEnumPnameToTextureSwizzleParam(GLenum v) {
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switch (v) {
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case GL_TEXTURE_SWIZZLE_R:
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return TextureSwizzleParam::Red;
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case GL_TEXTURE_SWIZZLE_G:
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return TextureSwizzleParam::Green;
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case GL_TEXTURE_SWIZZLE_B:
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return TextureSwizzleParam::Blue;
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case GL_TEXTURE_SWIZZLE_A:
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return TextureSwizzleParam::Alpha;
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default:
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return TextureSwizzleParam::Unknown;
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case GL_TEXTURE_SWIZZLE_R:
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return TextureSwizzleParam::Red;
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case GL_TEXTURE_SWIZZLE_G:
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return TextureSwizzleParam::Green;
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case GL_TEXTURE_SWIZZLE_B:
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return TextureSwizzleParam::Blue;
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case GL_TEXTURE_SWIZZLE_A:
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return TextureSwizzleParam::Alpha;
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default:
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return TextureSwizzleParam::Unknown;
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}
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}
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} // namespace MG_Util
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@@ -311,51 +311,51 @@ namespace MobileGL {
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}
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}
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// GLenum ConvertSamplerFilterModeToGLEnum(SamplerFilterMode v) {
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// switch (v) {
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// case SamplerFilterMode::Nearest:
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// return GL_NEAREST;
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// case SamplerFilterMode::Linear:
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// return GL_LINEAR;
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// default:
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// return GL_UNKNOWN_MGL;
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// }
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// }
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// GLenum ConvertSamplerFilterModeToGLEnum(SamplerFilterMode v) {
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// switch (v) {
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// case SamplerFilterMode::Nearest:
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// return GL_NEAREST;
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// case SamplerFilterMode::Linear:
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// return GL_LINEAR;
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// default:
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// return GL_UNKNOWN_MGL;
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// }
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// }
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GLenum ConvertSamplerFilterModeToGLEnum(SamplerFilterMode filter, SamplerMipmapMode mipmap) {
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switch (mipmap) {
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case SamplerMipmapMode::None: {
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switch (filter) {
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case SamplerFilterMode::Nearest:
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return GL_NEAREST;
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case SamplerFilterMode::Linear:
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return GL_LINEAR;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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case SamplerMipmapMode::Nearest: {
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switch (filter) {
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case SamplerFilterMode::Nearest:
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return GL_NEAREST_MIPMAP_NEAREST;
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case SamplerFilterMode::Linear:
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return GL_LINEAR_MIPMAP_NEAREST;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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case SamplerMipmapMode::Linear: {
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switch (filter) {
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case SamplerFilterMode::Nearest:
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return GL_NEAREST_MIPMAP_LINEAR;
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case SamplerFilterMode::Linear:
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return GL_LINEAR_MIPMAP_LINEAR;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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case SamplerMipmapMode::None: {
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switch (filter) {
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case SamplerFilterMode::Nearest:
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return GL_NEAREST;
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case SamplerFilterMode::Linear:
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return GL_LINEAR;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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case SamplerMipmapMode::Nearest: {
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switch (filter) {
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case SamplerFilterMode::Nearest:
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return GL_NEAREST_MIPMAP_NEAREST;
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case SamplerFilterMode::Linear:
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return GL_LINEAR_MIPMAP_NEAREST;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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case SamplerMipmapMode::Linear: {
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switch (filter) {
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case SamplerFilterMode::Nearest:
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return GL_NEAREST_MIPMAP_LINEAR;
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case SamplerFilterMode::Linear:
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return GL_LINEAR_MIPMAP_LINEAR;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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@@ -9,8 +9,8 @@ namespace MobileGL {
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GLenum ConvertTextureInternalFormatToGLEnum(TextureInternalFormat internalformat);
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GLenum ConvertTexturePixelDataTypeToGLEnum(TexturePixelDataType type);
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GLenum ConvertTextureUploadTargetToGLEnum(TextureUploadTarget target);
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// GLenum ConvertSamplerFilterModeToGLEnum(SamplerFilterMode value);
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// GLenum ConvertSamplerMipmapModeToGLEnum(SamplerMipmapMode value);
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// GLenum ConvertSamplerFilterModeToGLEnum(SamplerFilterMode value);
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// GLenum ConvertSamplerMipmapModeToGLEnum(SamplerMipmapMode value);
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GLenum ConvertSamplerFilterModeToGLEnum(SamplerFilterMode filter, SamplerMipmapMode mipmap);
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GLenum ConvertSamplerWrapModeToGLEnum(SamplerWrapMode value);
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GLenum ConvertSamplerCompareModeToGLEnum(SamplerCompareMode value);
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