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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (...): Format code.
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@@ -64,9 +64,10 @@ namespace MobileGL {
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// TODO: We should assert we're really dealing with vertex shader here
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SPVC_CHK_INIT
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const spvc_reflected_resource *list = nullptr;
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const spvc_reflected_resource* list = nullptr;
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size_t count = 0;
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SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_STAGE_INPUT, &list, &count));
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SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_STAGE_INPUT,
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&list, &count));
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for (size_t i = 0; i < count; ++i) {
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auto& resource = list[i];
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auto it = location.find(resource.name);
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