[Chore] (...): Format code.

This commit is contained in:
BZLZHH
2025-11-28 15:17:50 +08:00
parent c67e6e26fa
commit a6b34ee5bf
27 changed files with 344 additions and 345 deletions
@@ -64,9 +64,10 @@ namespace MobileGL {
// TODO: We should assert we're really dealing with vertex shader here
SPVC_CHK_INIT
const spvc_reflected_resource *list = nullptr;
const spvc_reflected_resource* list = nullptr;
size_t count = 0;
SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_STAGE_INPUT, &list, &count));
SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_STAGE_INPUT,
&list, &count));
for (size_t i = 0; i < count; ++i) {
auto& resource = list[i];
auto it = location.find(resource.name);