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[Improvement] (MG_Backend/DirectVulkan): split TextureSamplerManager into TextureManager and SamplerManager
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@@ -227,7 +227,8 @@ set(SOURCE_FILES
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderTargetManager.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureSamplerManager.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
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MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
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MobileGL/MG_State/GLState/Core.cpp
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MobileGL/MG_State/GLState/ErrorState/Error.cpp
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