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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Feat] (MG_Util/Converters): Implement texture enum converters.
This commit is contained in:
@@ -0,0 +1,234 @@
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#include "TextureEnumConverter.h"
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namespace MobileGL {
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namespace MG_Util {
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GLenum ConvertTextureTargetToGLEnum(TextureTarget target) {
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switch (target) {
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case TextureTarget::Texture1D:
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return GL_TEXTURE_1D;
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case TextureTarget::Texture2D:
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return GL_TEXTURE_2D;
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case TextureTarget::Texture3D:
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return GL_TEXTURE_3D;
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case TextureTarget::TextureCubeMap:
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return GL_TEXTURE_CUBE_MAP;
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case TextureTarget::Texture2DArray:
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return GL_TEXTURE_2D_ARRAY;
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case TextureTarget::Texture2DMultisample:
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return GL_TEXTURE_2D_MULTISAMPLE;
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case TextureTarget::TextureCubeMapArray:
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return GL_TEXTURE_CUBE_MAP_ARRAY;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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GLenum ConvertTextureInputFormatToGLEnum(TextureInputFormat format) {
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switch (format) {
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case TextureInputFormat::Red:
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return GL_RED;
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case TextureInputFormat::RG:
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return GL_RG;
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case TextureInputFormat::RGB:
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return GL_RGB;
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case TextureInputFormat::BGR:
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return GL_BGR;
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case TextureInputFormat::RGBA:
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return GL_RGBA;
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case TextureInputFormat::BGRA:
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return GL_BGRA;
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case TextureInputFormat::RInteger:
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return GL_RED_INTEGER;
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case TextureInputFormat::RGInteger:
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return GL_RG_INTEGER;
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case TextureInputFormat::RGBInteger:
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return GL_RGB_INTEGER;
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case TextureInputFormat::BGRInteger:
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return GL_BGR_INTEGER;
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case TextureInputFormat::RGBAInteger:
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return GL_RGBA_INTEGER;
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case TextureInputFormat::BGRAInteger:
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return GL_BGRA_INTEGER;
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case TextureInputFormat::StencilIndex:
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return GL_STENCIL_INDEX;
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case TextureInputFormat::DepthComponent:
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return GL_DEPTH_COMPONENT;
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case TextureInputFormat::DepthStencil:
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return GL_DEPTH_STENCIL;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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GLenum ConvertTextureSizedInternalFormatToGLEnum(TextureSizedInternalFormat format) {
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switch (format) {
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case TextureSizedInternalFormat::R8:
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return GL_R8;
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case TextureSizedInternalFormat::R8Snorm:
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return GL_R8_SNORM;
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case TextureSizedInternalFormat::R16:
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return GL_R16;
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case TextureSizedInternalFormat::R16Snorm:
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return GL_R16_SNORM;
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case TextureSizedInternalFormat::RG8:
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return GL_RG8;
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case TextureSizedInternalFormat::RG8Snorm:
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return GL_RG8_SNORM;
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case TextureSizedInternalFormat::RG16:
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return GL_RG16;
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case TextureSizedInternalFormat::RG16Snorm:
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return GL_RG16_SNORM;
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case TextureSizedInternalFormat::R3G3B2:
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return GL_R3_G3_B2;
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case TextureSizedInternalFormat::RGB4:
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return GL_RGB4;
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case TextureSizedInternalFormat::RGB5:
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return GL_RGB5;
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case TextureSizedInternalFormat::RGB8:
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return GL_RGB8;
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case TextureSizedInternalFormat::RGB8Snorm:
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return GL_RGB8_SNORM;
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case TextureSizedInternalFormat::RGB10:
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return GL_RGB10;
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case TextureSizedInternalFormat::RGB12:
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return GL_RGB12;
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case TextureSizedInternalFormat::RGB16Snorm:
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return GL_RGB16_SNORM;
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case TextureSizedInternalFormat::RGBA2:
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return GL_RGBA2;
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case TextureSizedInternalFormat::RGBA4:
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return GL_RGBA4;
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case TextureSizedInternalFormat::RGB5A1:
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return GL_RGB5_A1;
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case TextureSizedInternalFormat::RGBA8:
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return GL_RGBA8;
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case TextureSizedInternalFormat::RGBA8Snorm:
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return GL_RGBA8_SNORM;
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case TextureSizedInternalFormat::RGB10A2:
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return GL_RGB10_A2;
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case TextureSizedInternalFormat::RGB10A2UI:
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return GL_RGB10_A2UI;
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case TextureSizedInternalFormat::RGBA12:
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return GL_RGBA12;
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case TextureSizedInternalFormat::RGBA16:
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return GL_RGBA16;
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case TextureSizedInternalFormat::SRGB8:
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return GL_SRGB8;
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case TextureSizedInternalFormat::SRGB8Alpha8:
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return GL_SRGB8_ALPHA8;
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case TextureSizedInternalFormat::R16F:
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return GL_R16F;
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case TextureSizedInternalFormat::RG16F:
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return GL_RG16F;
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case TextureSizedInternalFormat::RGB16F:
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return GL_RGB16F;
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case TextureSizedInternalFormat::RGBA16F:
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return GL_RGBA16F;
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case TextureSizedInternalFormat::R32F:
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return GL_R32F;
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case TextureSizedInternalFormat::RG32F:
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return GL_RG32F;
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case TextureSizedInternalFormat::RGB32F:
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return GL_RGB32F;
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case TextureSizedInternalFormat::RGBA32F:
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return GL_RGBA32F;
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case TextureSizedInternalFormat::R11FG11FB10F:
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return GL_R11F_G11F_B10F;
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case TextureSizedInternalFormat::RGB9E5:
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return GL_RGB9_E5;
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case TextureSizedInternalFormat::R8I:
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return GL_R8I;
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case TextureSizedInternalFormat::R8UI:
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return GL_R8UI;
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case TextureSizedInternalFormat::R16I:
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return GL_R16I;
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case TextureSizedInternalFormat::R16UI:
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return GL_R16UI;
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case TextureSizedInternalFormat::R32I:
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return GL_R32I;
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case TextureSizedInternalFormat::R32UI:
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return GL_R32UI;
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case TextureSizedInternalFormat::RG8I:
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return GL_RG8I;
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case TextureSizedInternalFormat::RG8UI:
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return GL_RG8UI;
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case TextureSizedInternalFormat::RG16I:
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return GL_RG16I;
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case TextureSizedInternalFormat::RG16UI:
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return GL_RG16UI;
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case TextureSizedInternalFormat::RG32I:
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return GL_RG32I;
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case TextureSizedInternalFormat::RG32UI:
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return GL_RG32UI;
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case TextureSizedInternalFormat::RGB8I:
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return GL_RGB8I;
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case TextureSizedInternalFormat::RGB8UI:
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return GL_RGB8UI;
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case TextureSizedInternalFormat::RGB16I:
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return GL_RGB16I;
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case TextureSizedInternalFormat::RGB16UI:
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return GL_RGB16UI;
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case TextureSizedInternalFormat::RGB32I:
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return GL_RGB32I;
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case TextureSizedInternalFormat::RGB32UI:
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return GL_RGB32UI;
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case TextureSizedInternalFormat::RGBA8I:
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return GL_RGBA8I;
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case TextureSizedInternalFormat::RGBA8UI:
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return GL_RGBA8UI;
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case TextureSizedInternalFormat::RGBA16I:
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return GL_RGBA16I;
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case TextureSizedInternalFormat::RGBA16UI:
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return GL_RGBA16UI;
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case TextureSizedInternalFormat::RGBA32I:
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return GL_RGBA32I;
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case TextureSizedInternalFormat::RGBA32UI:
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return GL_RGBA32UI;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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GLenum ConvertTexturePixelDataTypeToGLEnum(TexturePixelDataType type) {
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switch (type) {
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case TexturePixelDataType::UnsignedByte:
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return GL_UNSIGNED_BYTE;
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case TexturePixelDataType::Byte:
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return GL_BYTE;
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case TexturePixelDataType::UnsignedShort:
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return GL_UNSIGNED_SHORT;
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case TexturePixelDataType::Short:
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return GL_SHORT;
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case TexturePixelDataType::UnsignedInt:
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return GL_UNSIGNED_INT;
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case TexturePixelDataType::Int:
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return GL_INT;
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case TexturePixelDataType::Float:
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return GL_FLOAT;
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case TexturePixelDataType::UnsignedByte332:
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return GL_UNSIGNED_BYTE_3_3_2;
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case TexturePixelDataType::UnsignedByte233Rev:
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return GL_UNSIGNED_BYTE_2_3_3_REV;
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case TexturePixelDataType::UnsignedShort565:
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return GL_UNSIGNED_SHORT_5_6_5;
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case TexturePixelDataType::UnsignedShort565Rev:
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return GL_UNSIGNED_SHORT_5_6_5_REV;
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case TexturePixelDataType::UnsignedShort4444:
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return GL_UNSIGNED_SHORT_4_4_4_4;
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case TexturePixelDataType::UnsignedShort4444Rev:
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return GL_UNSIGNED_SHORT_4_4_4_4_REV;
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case TexturePixelDataType::UnsignedShort5551:
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return GL_UNSIGNED_SHORT_5_5_5_1;
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case TexturePixelDataType::UnsignedShort1555Rev:
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return GL_UNSIGNED_SHORT_1_5_5_5_REV;
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case TexturePixelDataType::UnsignedInt8888Rev:
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return GL_UNSIGNED_INT_8_8_8_8_REV;
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case TexturePixelDataType::UnsignedInt1010102:
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return GL_UNSIGNED_INT_10_10_10_2;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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