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[Feat] (MG_Util/Converters): Implement texture enum converters.
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/TextureState/TextureObject.h>
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namespace MobileGL {
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namespace MG_Util {
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String ConvertTextureTargetToString(TextureTarget target);
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String ConvertTextureInputFormatToString(TextureInputFormat format);
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String ConvertTextureSizedInternalFormatToString(TextureSizedInternalFormat internalformat);
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String ConvertTexturePixelDataTypeToString(TexturePixelDataType type);
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} // namespace MG_Util
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} // namespace MobileGL
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