[Feat] (MG_Util/Converters): Implement texture enum converters.

This commit is contained in:
BZLZHH
2025-08-12 18:05:02 +08:00
parent 256e947a5d
commit a78c53ecdd
6 changed files with 738 additions and 0 deletions
@@ -0,0 +1,12 @@
#pragma once
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
namespace MobileGL {
namespace MG_Util {
String ConvertTextureTargetToString(TextureTarget target);
String ConvertTextureInputFormatToString(TextureInputFormat format);
String ConvertTextureSizedInternalFormatToString(TextureSizedInternalFormat internalformat);
String ConvertTexturePixelDataTypeToString(TexturePixelDataType type);
} // namespace MG_Util
} // namespace MobileGL