mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (MG_Backend/DirectGLES|MG_Impl): Initial implementions of GetTexImage and ReadPixels.
This commit is contained in:
@@ -9,6 +9,7 @@
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#include "GL_Framebuffer.h"
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#include "Validators.h"
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#include "Config.h"
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#include <MG_Util/Metrics/TextureMetrics.h>
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#include <MG_Impl/GLImpl/Texture/Validators.h>
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#include <MG_State/GLState/ErrorState/Error.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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@@ -310,10 +311,10 @@ namespace MobileGL {
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// ------------------- Check validity begin ------------------------
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if (attType == FramebufferAttachmentType::Unknown) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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std::format("`mode` = {} is not an accepted value.",
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MG_Util::ConvertGLEnumToString(mode))));
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>(
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"MG_Impl/GLImpl", __func__,
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std::format("`mode` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(mode))));
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return;
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}
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@@ -507,7 +508,142 @@ namespace MobileGL {
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#endif
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}
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void ReadPixels_State(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
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void* pixels) {
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TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
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TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
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// Check width/height
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if (width < 0 || height < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
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"Width and height must be non-negative"));
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return;
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}
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// Validate format
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if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format"));
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return;
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}
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// Validate type
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if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type"));
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return;
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}
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// Get bound framebuffer
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auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
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auto framebufferObject = bindingSlot.GetBoundObject();
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if (!framebufferObject) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
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"No framebuffer bound to read target"));
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return;
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}
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// Check framebuffer completeness
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if (!framebufferObject->CheckCompleteness()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidFramebufferOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete"));
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return;
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}
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// Check for required buffers
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if (textureInputFormat == TextureInputFormat::StencilIndex) {
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if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
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"No stencil buffer for stencil index format"));
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return;
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}
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} else if (textureInputFormat == TextureInputFormat::DepthComponent) {
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if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
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"No depth buffer for depth component format"));
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return;
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}
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} else if (textureInputFormat == TextureInputFormat::DepthStencil) {
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if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid() ||
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!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
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"No depth/stencil buffer for depth-stencil format"));
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return;
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}
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// Validate type for depth/stencil
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if (texturePixelDataType != TexturePixelDataType::UnsignedInt248 &&
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texturePixelDataType != TexturePixelDataType::Float32UnsignedInt248Rev) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
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"Invalid type for depth-stencil format"));
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return;
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}
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}
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// Check PBO state
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const auto& pixelPackBufferObject =
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
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if (pixelPackBufferObject) {
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// Check if PBO is mapped
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if (pixelPackBufferObject->IsMapped()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
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"Pixel pack buffer is currently mapped"));
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return;
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}
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// Check alignment
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const SizeT typeSize = MG_Util::GetTexturePixelDataTypeSize(texturePixelDataType);
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if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
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"Pixel data not aligned for pixel pack buffer"));
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return;
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}
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}
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// Check multisampling
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if (framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).IsRenderbuffer()) {
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auto rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer();
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if (rbo && rbo->GetSamples() > 1) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
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"ReadPixels not supported for multisampled framebuffers"));
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return;
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}
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}
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}
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void ReadPixels_Backend(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
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void* pixels) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::ReadPixels(x, y, width, height, format, type, pixels);
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#endif
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
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ReadPixels_State(x, y, width, height, format, type, pixels);
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ReadPixels_Backend(x, y, width, height, format, type, pixels);
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}
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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ClearBufferfi_Backend(buffer, drawbuffer, depth, stencil);
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}
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