[Merge] (ShaderTranspiler, GLState, DirectGLES): land dev GL43 wave2/wave3 under the translation cache

This commit is contained in:
2026-08-20 18:03:06 -04:00
79 changed files with 6766 additions and 458 deletions
+2 -1
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@@ -44,4 +44,5 @@ add_subdirectory(Program)
add_subdirectory(Buffer)
add_subdirectory(Driver)
add_subdirectory(Container)
add_subdirectory(ShaderCache)
add_subdirectory(ShaderCache)
add_subdirectory(Transpile)
@@ -0,0 +1,20 @@
cmake_minimum_required(VERSION 3.24)
# Deliberately NOT a google-benchmark target: the interesting quantity is a per-stage
# breakdown of one program build, which needs its own clock around sub-steps that share
# set-up, and a plain main() keeps the output a table this can be read straight out of.
add_executable(
TranspileProfile
TranspileProfile.cpp
)
target_include_directories(TranspileProfile PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
${MGL_ROOT}/3rdparty/SPIRV-Reflect
)
target_link_libraries(
TranspileProfile PRIVATE
${LINK_LIBRARIES}
)
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