[Merge] (ShaderTranspiler, GLState, DirectGLES): land dev GL43 wave2/wave3 under the translation cache

This commit is contained in:
2026-08-20 18:03:06 -04:00
79 changed files with 6766 additions and 458 deletions
@@ -13,6 +13,7 @@
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/BufferEnumConverter.h>
#include <MG_Util/ShaderTranspiler/Types.h>
namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
Bool ValidateBufferTarget(BufferTarget target) {
@@ -67,6 +68,13 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
// binding points in GL 3.3 (no ARB_transform_feedback3).
pointCount = std::min<SizeT>(pointCount, 4);
}
if (target == BufferTarget::AtomicCounter) {
// GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, which is NOT the state layer's array
// size: a counter buffer reaches a shader only as a lowered storage block, so the
// reserved range is the ceiling, and glGetIntegerv advertises the same number.
pointCount = std::min<SizeT>(
pointCount, static_cast<SizeT>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFER_BINDINGS));
}
return pointCount;
}
} // namespace
@@ -326,10 +326,23 @@ namespace MobileGL::MG_Impl::GLImpl {
}
}
// GL 4.6 core 10.9: inside a conditional block whose predicate did not pass, the drawing
// commands, Clear, ClearBuffer* and the compute dispatches are DISCARDED. The gate sits on the
// wrappers that ISSUE the backend call rather than at the top of each entry point, so that
// everything a real driver would still do inside the block - argument validation and the
// errors it raises - happens exactly as it does outside one, and only the command itself is
// dropped. It is deliberately not on the frontend's transform-feedback accounting either:
// that mirrors what the capture stage would have written, and a conditional block around a
// capturing draw has no test coverage in either direction.
static Bool ConditionalRenderDiscardsCommand() {
return MG_State::pGLContext->ConditionalRenderDiscardsCommands();
}
void Clear_Backend(GLbitfield mask) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.Clear(mask);
}
@@ -337,6 +350,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawElements(mode, count, type, indices);
}
@@ -345,6 +359,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElements(mode, count, type, indices, drawcount);
}
@@ -353,6 +368,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount,
basevertex);
}
@@ -361,6 +377,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawArrays(mode, first, count);
}
@@ -368,6 +385,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArrays(mode, first, count, drawcount);
}
@@ -376,6 +394,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
@@ -384,6 +403,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
@@ -391,6 +411,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
@@ -399,6 +420,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
maxdrawcount, stride);
}
@@ -408,6 +430,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
stride);
}
@@ -417,6 +440,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices,
basevertex);
}
@@ -426,6 +450,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawRangeElements(mode, start, end, count, type, indices);
}
@@ -435,6 +460,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertexBaseInstance(
mode, count, type, indices, instancecount, basevertex, baseinstance);
}
@@ -444,6 +470,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount,
basevertex);
}
@@ -453,6 +480,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseInstance(mode, count, type, indices,
instancecount, baseinstance);
}
@@ -462,6 +490,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
@@ -469,6 +498,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawElementsIndirect(mode, type, indirect);
}
void DrawArraysInstancedBaseInstance_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
@@ -476,6 +506,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstancedBaseInstance(mode, first, count, instancecount,
baseinstance);
}
@@ -484,6 +515,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstanced(mode, first, count, instancecount);
}
@@ -491,6 +523,7 @@ namespace MobileGL::MG_Impl::GLImpl {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (ConditionalRenderDiscardsCommand()) return;
MG_Backend::gBackendFunctionsTable.GL.DrawArraysIndirect(mode, indirect);
}
@@ -519,6 +552,9 @@ namespace MobileGL::MG_Impl::GLImpl {
return;
}
}
// GL 4.3 added both dispatches to the conditional-render set (GL 4.6 core 10.9), which is
// exactly what KHR-GL43.compute_shader.conditional-dispatching checks.
if (ConditionalRenderDiscardsCommand()) return;
dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
}
@@ -570,6 +606,7 @@ namespace MobileGL::MG_Impl::GLImpl {
return;
}
if (!ValidateCurrentProgramForCompute(__func__)) return;
if (ConditionalRenderDiscardsCommand()) return;
dispatchComputeIndirect(indirect);
}
@@ -725,8 +725,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadName, GLuint name) DECLARE_GL_FUNCTION_S
DECLARE_GL_FUNCTION_STUB_HEAD(void, PushName, GLuint name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushName, name)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PopName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopName)
DECLARE_GL_FUNCTION_HEAD(void, ClampColor, GLenum target, GLenum clamp) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClampColor, target, clamp)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginConditionalRender, GLuint id, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginConditionalRender, id, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, EndConditionalRender, void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndConditionalRender)
DECLARE_GL_FUNCTION_HEAD(void, BeginConditionalRender, GLuint id, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BeginConditionalRender, id, mode)
DECLARE_GL_FUNCTION_HEAD(void, EndConditionalRender) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EndConditionalRender)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribI1i, GLuint index, GLint x) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribI1i, index, x)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribI2i, GLuint index, GLint x, GLint y) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribI2i, index, x, y)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribI3i, GLuint index, GLint x, GLint y, GLint z) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribI3i, index, x, y, z)
@@ -982,7 +982,7 @@ DECLARE_GL_FUNCTION_HEAD(void, GetDoublei_v, GLenum target, GLuint index, GLdoub
DECLARE_GL_FUNCTION_HEAD(void, DrawArraysInstancedBaseInstance, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysInstancedBaseInstance, mode, first, count, instancecount, baseinstance)
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseInstance, mode, count, type, indices, instancecount, baseinstance)
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertexBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseVertexBaseInstance, mode, count, type, indices, instancecount, basevertex, baseinstance)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAtomicCounterBufferiv, program, bufferIndex, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetActiveAtomicCounterBufferiv, program, bufferIndex, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackInstanced, GLenum mode, GLuint id, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackInstanced, mode, id, instancecount)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackStreamInstanced, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackStreamInstanced, mode, id, stream, instancecount)
DECLARE_GL_FUNCTION_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearBufferData, target, internalformat, format, type, data)
@@ -2613,18 +2613,26 @@ namespace MobileGL::MG_Impl::GLImpl {
}
void ClearBufferfi_Backend(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
MG_Backend::gBackendFunctionsTable.GL.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
void ClearBufferfv_Backend(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
MG_Backend::gBackendFunctionsTable.GL.ClearBufferfv(buffer, drawbuffer, value);
}
void ClearBufferuiv_Backend(GLenum buffer, GLint drawbuffer, const GLuint* value) {
// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
MG_Backend::gBackendFunctionsTable.GL.ClearBufferuiv(buffer, drawbuffer, value);
}
void ClearBufferiv_Backend(GLenum buffer, GLint drawbuffer, const GLint* value) {
// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
MG_Backend::gBackendFunctionsTable.GL.ClearBufferiv(buffer, drawbuffer, value);
}
+99 -23
View File
@@ -25,6 +25,7 @@
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
#include <MG_Util/Texture/TextureFormatProcessor.h>
#include <MG_Util/Async/ShaderCompilePool.h>
#include <MG_Util/ShaderTranspiler/Types.h>
#include <MG_Backend/BackendObjects.h>
namespace MobileGL::MG_Impl::GLImpl {
@@ -46,13 +47,29 @@ namespace MobileGL::MG_Impl::GLImpl {
}
}
constexpr GLint kFrontendMaxComputeUniformComponents = 1024;
constexpr GLint kFrontendMaxComputeAtomicCounters = 8;
constexpr GLint kFrontendMaxComputeAtomicCounterBuffers = 8;
// Shared with the glslang resource table for the same reason as the atomic-counter
// limits below: gl_MaxComputeUniformComponents expands from BuildTBuiltInResource.
constexpr GLint kFrontendMaxComputeUniformComponents =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_COMPUTE_UNIFORM_COMPONENTS);
// Every atomic-counter limit is shared with the glslang resource table
// (BuildTBuiltInResource) through MG_Util/ShaderTranspiler/Types.h: GL 4.6 requires
// glGetIntegerv and the gl_MaxAtomicCounter* built-in constants to agree, and the two
// used to be independent tables that disagreed on both the binding count and the buffer
// size. Never move one of these without the other.
constexpr GLint kFrontendMaxComputeAtomicCounters =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTERS_PER_STAGE);
constexpr GLint kFrontendMaxComputeAtomicCounterBuffers =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE);
constexpr GLint kFrontendMaxComputeSharedMemorySize = 32768;
constexpr GLint kFrontendMaxComputeWorkGroupInvocations = 1024;
constexpr GLint kFrontendMaxCombinedAtomicCounters = 8;
constexpr GLint kFrontendMaxFragmentAtomicCounters = 8;
constexpr GLint kFrontendMaxCombinedAtomicCounters =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTERS_PER_STAGE);
constexpr GLint kFrontendMaxCombinedAtomicCounterBuffers =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE);
constexpr GLint kFrontendMaxFragmentAtomicCounters =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTERS_PER_STAGE);
constexpr GLint kFrontendMaxFragmentAtomicCounterBuffers =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE);
constexpr GLint kFrontendMaxGeometryAtomicCounters = 0;
constexpr GLint kFrontendMaxTessControlAtomicCounters = 0;
constexpr GLint kFrontendMaxTessEvaluationAtomicCounters = 0;
@@ -66,10 +83,11 @@ namespace MobileGL::MG_Impl::GLImpl {
constexpr GLint kFrontendMaxTessControlAtomicCounterBuffers = 0;
constexpr GLint kFrontendMaxTessEvaluationAtomicCounterBuffers = 0;
constexpr GLint kFrontendMaxVertexAtomicCounterBuffers = 0;
// One atomic counter is a uint, and a buffer never has to hold more counters than the
// combined limit the frontend advertises. GL 4.6 table 23.63 floors this at 32 bytes.
// GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: the byte offset ceiling a counter may be declared
// at. The matching binding count is applied in GetIndexedBufferQueryPointCount, so that
// the getter, the indexed queries and glBindBufferBase all share one ceiling.
constexpr GLint kFrontendMaxAtomicCounterBufferSize =
kFrontendMaxCombinedAtomicCounters * static_cast<GLint>(sizeof(GLuint));
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFER_SIZE);
// KHR_debug minima (GL 4.6 table 23.66); the debug entry points are stubs, but the
// limits they advertise still have to be legal.
constexpr GLint kFrontendMaxDebugGroupStackDepth = 64;
@@ -103,12 +121,16 @@ namespace MobileGL::MG_Impl::GLImpl {
constexpr GLint kFrontendSubpixelBits = 4;
constexpr GLint kFrontendMaxSamples = 4;
// The floors under GL_MAX_COMPUTE_WORK_GROUP_COUNT / _SIZE. Shared with the compile
// pipeline (CaptureCompileEnv floors the same driver answers at them, and
// BuildTBuiltInResource expands gl_MaxComputeWorkGroup* from the result), because a
// shader is allowed to compare the built-in constant against this query.
constexpr GLint GetMinComputeWorkGroupCount(GLuint index) {
return index < 3 ? 65535 : 0;
return index < 3 ? static_cast<GLint>(MG_Util::ShaderTranspiler::MIN_COMPUTE_WORK_GROUP_COUNT[index]) : 0;
}
constexpr GLint GetMinComputeWorkGroupSize(GLuint index) {
return index < 2 ? 1024 : (index == 2 ? 64 : 0);
return index < 3 ? static_cast<GLint>(MG_Util::ShaderTranspiler::MIN_COMPUTE_WORK_GROUP_SIZE[index]) : 0;
}
GLint GetMaxCombinedUniformComponents(GLint maxDefaultUniformComponents, GLint maxUniformBlocks,
@@ -186,6 +208,16 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings;
return std::min(frontendCount, static_cast<SizeT>(std::max(backendCount, 0)));
}
if (bufferTarget == BufferTarget::AtomicCounter) {
// The counter family's binding count is NOT the state layer's array size: a
// counter buffer only reaches a shader as a lowered storage block, so what an
// implementation can serve is the reserved range, and that number is also what
// glslang compiles a layout(binding = N) atomic_uint against. Clamped here so
// GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, the indexed getters' index check and
// glBindBufferBase's all report the same ceiling.
return std::min(frontendCount,
static_cast<SizeT>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFER_BINDINGS));
}
return frontendCount;
}
@@ -213,6 +245,23 @@ namespace MobileGL::MG_Impl::GLImpl {
return ClampBlockCountToBindingPoints(blockCount, BufferTarget::ShaderStorage);
}
// The per-stage GL_MAX_*_SHADER_STORAGE_BLOCKS answers. Backend-derived, and NOT a
// constant to be "restored" - these used to return a flat 16 for vertex, geometry and
// both tessellation stages, which is wrong on any host that does not serve storage
// blocks in those stages. Zero is a legal answer: GL 4.6 table 23.64 and ES 3.2 table
// 21.44 both set the minimum at 0 for every graphics stage except fragment, which is
// why the conformance suite gates each such test on the query instead of assuming it.
// ARM's GLES driver reports 0 for all four (a Mali-G925 does), and advertising 16 there
// bought nothing: the program still failed to link inside the backend, the frontend
// still reported LINK_STATUS as true, and every draw with it silently rendered nothing.
GLint StageStorageBlockCount(Int MG_Backend::DynamicBackendParameters::*stageLimit) {
static const MG_Backend::DynamicBackendParameters kBackendlessDefaults{};
const MG_Backend::DynamicBackendParameters& parameters =
MG_Backend::pActiveBackendObject ? MG_Backend::pActiveBackendObject->GetDynamicParameters()
: kBackendlessDefaults;
return ClampStorageBlockCount(static_cast<GLint>(parameters.*stageLimit));
}
bool TryDecodeDrawBufferQuery(GLenum pname, SizeT& drawBufferIndex) {
if (pname == GL_DRAW_BUFFER) {
drawBufferIndex = 0;
@@ -1532,6 +1581,9 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_MAX_COMBINED_ATOMIC_COUNTERS:
*params = kFrontendMaxCombinedAtomicCounters;
return;
case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
*params = kFrontendMaxCombinedAtomicCounterBuffers;
return;
case GL_MAX_COMBINED_UNIFORM_BLOCKS:
*params = ClampUniformBlockCount(kFrontendMaxCombinedUniformBlocks);
return;
@@ -1547,8 +1599,11 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
*params = kFrontendMaxFragmentAtomicCounters;
return;
case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
*params = kFrontendMaxFragmentAtomicCounterBuffers;
return;
case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
*params = ClampStorageBlockCount(16); // TODO
*params = StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxFragmentShaderStorageBlocks);
return;
case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
*params = kFrontendMaxFragmentInputComponents;
@@ -1574,7 +1629,7 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = kFrontendMaxGeometryAtomicCounterBuffers;
return;
case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
*params = ClampStorageBlockCount(16); // TODO
*params = StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxGeometryShaderStorageBlocks);
return;
case GL_MAX_GEOMETRY_INPUT_COMPONENTS:
*params = kFrontendMaxGeometryInputComponents;
@@ -1645,16 +1700,18 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = 0;
return;
case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
*params = ClampStorageBlockCount(16); // TODO
*params = StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxTessControlShaderStorageBlocks);
return;
case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
*params = ClampStorageBlockCount(16); // TODO
*params =
StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxTessEvaluationShaderStorageBlocks);
return;
case GL_MAX_TEXTURE_LOD_BIAS:
*params = 15; // TODO
return;
case GL_MAX_UNIFORM_LOCATIONS:
*params = 1024 * 4; // TODO
// The same constant the link's location allocator enforces - see ProgramObject.
*params = MG_State::GLState::ProgramObject::MAX_UNIFORM_LOCATIONS;
return;
case GL_MAX_VARYING_COMPONENTS:
*params = kFrontendMaxVaryingComponents;
@@ -1674,7 +1731,7 @@ namespace MobileGL::MG_Impl::GLImpl {
: MG_Backend::DynamicBackendParameters{}.MaxVertexImageUniforms;
return;
case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
*params = ClampStorageBlockCount(16); // TODO
*params = StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxVertexShaderStorageBlocks);
return;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
*params = kFrontendMaxVertexUniformComponents;
@@ -1984,6 +2041,24 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_UNIFORM_BUFFER_START:
RecordIndexedOnlyGetterError(__func__, pname);
return;
// glBindBufferBase/Range set the GENERIC binding point too (GL 4.6 core 6.1.1), and this
// is the one indexed-buffer family whose non-indexed query was never answered - so it
// fell through to INVALID_ENUM and left the caller's variable holding whatever was in its
// stack slot. _START/_SIZE stay indexed-only, exactly like their uniform-buffer siblings.
case GL_ATOMIC_COUNTER_BUFFER_BINDING:
if (const auto& obj =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::AtomicCounter).GetBoundObject()) {
*params = static_cast<GLint>(obj->GetExternalIndex());
} else {
*params = 0;
}
return;
case GL_ATOMIC_COUNTER_BUFFER_START:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_ATOMIC_COUNTER_BUFFER_SIZE:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_UNPACK_ALIGNMENT:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackAlignment);
return;
@@ -2219,18 +2294,19 @@ namespace MobileGL::MG_Impl::GLImpl {
static_cast<Uint64>(INT32_MAX)));
break;
case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
// NOT the frontend's binding-point array size: GetIndexedBufferQueryPointCount
// clamps this family to the range a lowered counter block can actually be served
// from, which is the same number glslang compiles a layout(binding = N) atomic_uint
// against and the same one glBindBufferBase validates an index against.
*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::AtomicCounter));
break;
case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
// The conformance suite splits this evenly across every advertised binding point and
// binds all of them in one glBindBuffersRange
// (KHR-GL44.multi_bind.functional_bind_buffers_range), so the pair has to divide:
// 32 bytes over 36 binding points is a zero-sized range, which BindBufferRange
// rejects with INVALID_VALUE before it binds anything. Floor the advertised size at
// one counter per binding point.
*params = std::max<GLint>(
kFrontendMaxAtomicCounterBufferSize,
static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::AtomicCounter) * sizeof(GLuint)));
// (KHR-GL44.multi_bind.functional_bind_buffers_range), so the pair has to divide -
// a zero-sized range is INVALID_VALUE before BindBufferRange binds anything. The
// shared constant is 16384 over 8 binding points, which divides.
*params = kFrontendMaxAtomicCounterBufferSize;
break;
case GL_MAX_TEXTURE_BUFFER_SIZE:
*params = dynamicParameters.MaxTextureBufferSize;
+74 -1
View File
@@ -645,7 +645,13 @@ namespace MobileGL::MG_Impl::GLImpl {
break;
}
case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
*params = programObject->GetActiveAtomicCounterCount();
// Counter BUFFERS, not counters, and glslang's own getNumAtomicCounters() answers
// neither: the relaxed parse has already turned every atomic_uint into a plain uint
// member of a synthesized storage block by the time it builds its reflection, so it
// reports zero. The interface-query model recovers the buffers from those blocks and
// is what glGetProgramInterfaceiv(GL_ATOMIC_COUNTER_BUFFER, GL_ACTIVE_RESOURCES)
// already answers - the two queries are required to agree.
*params = ProgramInterface::GetActiveResourceCount(*programObject, GL_ATOMIC_COUNTER_BUFFER);
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_ACTIVE_ATTRIBUTES:
@@ -2838,6 +2844,73 @@ namespace MobileGL::MG_Impl::GLImpl {
return ProgramInterface::GetResourceLocationIndex(*programObject, programInterface, name);
}
// GL 4.6 §7.7. Every property this reports is one the GL_ATOMIC_COUNTER_BUFFER interface
// already carries, so this is a rename of glGetProgramResourceiv's props onto the older
// entry point's - and the two are required to agree, which is only true while both read the
// same model. It was a silent stub: it wrote nothing, raised nothing, and left every probe
// reading its own uninitialised output.
static Bool TryMapActiveAtomicCounterBufferProp(GLenum pname, GLenum& outProp) {
switch (pname) {
case GL_ATOMIC_COUNTER_BUFFER_BINDING:
outProp = GL_BUFFER_BINDING;
return true;
case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE:
outProp = GL_BUFFER_DATA_SIZE;
return true;
case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS:
outProp = GL_NUM_ACTIVE_VARIABLES;
return true;
case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES:
outProp = GL_ACTIVE_VARIABLES;
return true;
case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER:
outProp = GL_REFERENCED_BY_VERTEX_SHADER;
return true;
case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
outProp = GL_REFERENCED_BY_TESS_CONTROL_SHADER;
return true;
case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
outProp = GL_REFERENCED_BY_TESS_EVALUATION_SHADER;
return true;
case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
outProp = GL_REFERENCED_BY_GEOMETRY_SHADER;
return true;
case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER:
outProp = GL_REFERENCED_BY_FRAGMENT_SHADER;
return true;
case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER:
outProp = GL_REFERENCED_BY_COMPUTE_SHADER;
return true;
default:
return false;
}
}
void GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) {
auto& programObject = TryToGetProgramForInterfaceQuery(program, __func__);
if (!programObject) return;
GLenum prop = GL_NONE;
if (!TryMapActiveAtomicCounterBufferProp(pname, prop)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname is not an active atomic counter buffer property."));
return;
}
Vector<GLint> values;
if (!ProgramInterface::GetResourceProp(*programObject, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, prop, values)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"bufferIndex is not an active atomic counter buffer index."));
return;
}
if (params == nullptr) return;
// GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES is the only multi-value property
// here, and the caller sized its array from _ACTIVE_ATOMIC_COUNTERS.
for (SizeT i = 0; i < values.size(); ++i) params[i] = values[i];
}
// GL 4.6 §7.6.2: <storageBlockIndex> is an active shader storage block index of <program>
// - that is, exactly what glGetProgramResourceIndex(GL_SHADER_STORAGE_BLOCK) returned.
// Since wave 2 that index is the interface-query layer's, so this is where the one index
@@ -140,6 +140,7 @@ namespace MobileGL::MG_Impl::GLImpl {
const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
void GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
void Uniform1d(GLint location, GLdouble v0);
void Uniform1dv(GLint location, GLsizei count, const GLdouble* value);
@@ -19,7 +19,7 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
// "<getAtomicCounterBlockName()>_<binding>" (ParseContextBase.cpp), one per GL
// atomic-counter binding point. That block IS the GL_ATOMIC_COUNTER_BUFFER resource
// and its trailing number IS GL_BUFFER_BINDING; its members stay GL_UNIFORMs.
constexpr const char* kAtomicCounterBlockPrefix = "gl_AtomicCounterBlock";
constexpr const char* kAtomicCounterBlockPrefix = MG_Util::ShaderTranspiler::ATOMIC_COUNTER_BLOCK_PREFIX;
enum class BlockKind {
Uniform, // a real GL uniform block
@@ -565,6 +565,75 @@ namespace MobileGL::MG_Impl::GLImpl {
queryObject->ended = true;
}
void BeginConditionalRender(GLuint id, GLenum mode) {
// GL 4.6 core 10.9's eight modes. The _INVERTED half flips the sense of the predicate;
// the BY_REGION half only narrows WHERE an implementation is permitted to discard, so
// treating it as its whole-framebuffer sibling is what an implementation without region
// granularity does. The _NO_WAIT half is a permission to render rather than stall, not an
// obligation - see the resolve below.
Bool inverted = false;
switch (mode) {
case GL_QUERY_WAIT:
case GL_QUERY_NO_WAIT:
case GL_QUERY_BY_REGION_WAIT:
case GL_QUERY_BY_REGION_NO_WAIT:
inverted = false;
break;
case GL_QUERY_WAIT_INVERTED:
case GL_QUERY_NO_WAIT_INVERTED:
case GL_QUERY_BY_REGION_WAIT_INVERTED:
case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
inverted = true;
break;
default:
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "mode is not a conditional render mode.");
return;
}
if (MG_State::pGLContext->IsConditionalRenderActive()) {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Conditional rendering is already active.");
return;
}
{
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
const auto* queryObject = FindQueryObjectLocked(id);
// A generated NAME is not yet a query object; it becomes one at its first use with a
// target (the same rule glIsQuery answers by).
if (!queryObject || (!queryObject->created && queryObject->target == 0)) {
RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "id is not the name of a query object.");
return;
}
if (queryObject->active) {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "The query object is still active.");
return;
}
if (queryObject->target != GL_SAMPLES_PASSED && queryObject->target != GL_ANY_SAMPLES_PASSED &&
queryObject->target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__,
"Conditional rendering requires an occlusion query object.");
return;
}
}
// Resolved ONCE, here, and by WAITING even for the _NO_WAIT modes: the spec lets those
// render instead of stalling, so always waiting is conforming and is the only choice that
// gives the whole block one deterministic verdict. Reading it per command instead would
// let a result that lands mid-block change the answer half way through.
Uint64 samplesPassed = 0;
if (!GetQueryObjectValue(id, GL_QUERY_RESULT, __FUNCTION__, samplesPassed)) return;
const Bool passed = samplesPassed != 0;
MG_State::pGLContext->BeginConditionalRender(id, mode, inverted ? passed : !passed);
}
void EndConditionalRender() {
if (!MG_State::pGLContext->IsConditionalRenderActive()) {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Conditional rendering is not active.");
return;
}
MG_State::pGLContext->EndConditionalRender();
}
void GetQueryiv(GLenum target, GLenum pname, GLint* params) {
if (!params) {
return;
+5
View File
@@ -29,6 +29,11 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void QueryCounter(GLuint id, GLenum target);
// Conditional rendering (GL 4.6 core 10.9). Implemented here rather than beside the drawing
// entry points because the predicate is a QUERY OBJECT's result, and the object registry -
// with the lock that guards it - lives in this file.
void BeginConditionalRender(GLuint id, GLenum mode);
void EndConditionalRender();
// Destroys every still-registered query object exactly as DeleteQueries would.
// GL requires queries to die with their context; called only from full library
// teardown (DestroyImpl), where no context survives on any thread, so the
+395 -99
View File
@@ -661,21 +661,42 @@ namespace MobileGL::MG_Impl::GLImpl {
"Compressed texture formats are not supported."));
}
// glGetTexLevelParameter{i,f}v answers WIDTH/HEIGHT/DEPTH out of the mipmap chain. The only
// other storage type the state layer knows is GL_TEXTURE_BUFFER (TextureStorageType is
// {Mipmap, Buffer}), whose level geometry this stack does not track yet. Report that instead
// of throwing: THROW_UNIMPL_EXCEPTION unwinds a C++ exception through the C GL ABI and takes
// the process down, which is never an acceptable answer to a query - see the same reasoning
// above for the compressed-format path.
// GL_TEXTURE_WIDTH of a buffer texture: how many texels of the texture's internal format fit
// in the buffer range it addresses, CLAMPED to GL_MAX_TEXTURE_BUFFER_SIZE. Attaching a larger
// buffer is legal (GL 4.6 core 8.9) - the texture simply addresses the first
// MAX_TEXTURE_BUFFER_SIZE texels of it, and that clamped count is what WIDTH reports.
//
// GL_TEXTURE_BUFFER_SIZE is deliberately NOT clamped the same way: it reports the range in
// basic machine units exactly as glTexBuffer/glTexBufferRange were given it. Swapping the two
// fails KHR-GL43.texture_buffer.texture_buffer_max_size in the opposite direction.
GLint GetBufferTextureTexelWidth(const MG_State::GLState::ITextureObject* textureObject) {
const SizeT texelByteSize = MG_Util::GetSizedInternalFormatSizeInBytes(textureObject->GetFormat());
// A format with no known footprint has no texel count to report; answering 0 beats
// dividing by it.
if (texelByteSize == 0) return 0;
const auto* bufferTextureObject =
static_cast<const MG_State::GLState::TextureObjectBuffer*>(textureObject);
const SizeT texelCount = bufferTextureObject->GetBufferRangeSizeInBytes() / texelByteSize;
const SizeT maxTexelCount = static_cast<SizeT>(
std::max(0, MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxTextureBufferSize));
return static_cast<GLint>(std::min(texelCount, maxTexelCount));
}
// glGetTexLevelParameter{i,f}v answers WIDTH/HEIGHT/DEPTH out of the mipmap chain, and (since
// the buffer-texture arms above) out of the attached buffer range for GL_TEXTURE_BUFFER. This
// is what is left: a storage class with no level geometry at all. Report it instead of
// throwing - THROW_UNIMPL_EXCEPTION unwinds a C++ exception through the C GL ABI and takes the
// process down, which is never an acceptable answer to a query - see the same reasoning above
// for the compressed-format path.
void RecordUnsupportedLevelQueryStorage(const char* caller, GLenum pname) {
MGLOG_W_ONCE("%s: glGetTexLevelParameter(pname=%s) is not implemented for texture-buffer "
"storage; recording GL_INVALID_OPERATION instead of terminating",
MGLOG_W_ONCE("%s: glGetTexLevelParameter(pname=%s) is not implemented for this texture's "
"storage class; recording GL_INVALID_OPERATION instead of terminating",
caller, MG_Util::ConvertGLEnumToString(pname).c_str());
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", caller,
"Level queries are not supported for texture-buffer storage."));
"Level queries are not supported for this texture's storage class."));
}
} // namespace
@@ -691,6 +712,34 @@ namespace MobileGL::MG_Impl::GLImpl {
return textureObject;
}
// Whether a raw internalformat enum names a compressed format - the question GL asks whenever an
// entry point is forbidden on a compressed image: glTexStorage3D on TEXTURE_3D (no
// block-compressed format is defined for a three-dimensional image, so it is INVALID_OPERATION
// rather than the INVALID_ENUM an unknown sized format gets - GL 4.6 core 8.19 / Khronos bug
// 11239, KHR-GLxx.texture_storage.compressed_data) and the clear-texture pair (8.19 again).
// Written against the enum ranges rather than a name list because the families are contiguous
// and MobileGL's own internal-format enum drops the ones it cannot carry, which would make this
// check silently narrower than the API surface.
static Bool IsCompressedGLInternalFormat(GLenum internalformat) {
switch (internalformat) {
case 0x8225: // GL_COMPRESSED_RED
case 0x8226: // GL_COMPRESSED_RG
case 0x84ED: // GL_COMPRESSED_RGB
case 0x84EE: // GL_COMPRESSED_RGBA
case 0x8C48: // GL_COMPRESSED_SRGB
case 0x8C49: // GL_COMPRESSED_SRGB_ALPHA
return true;
default:
break;
}
return (internalformat >= 0x83F0 && internalformat <= 0x83F3) || // S3TC / DXT
(internalformat >= 0x8DBB && internalformat <= 0x8DBE) || // RGTC
(internalformat >= 0x8E8C && internalformat <= 0x8E8F) || // BPTC
(internalformat >= 0x9270 && internalformat <= 0x9279) || // ETC2 / EAC
(internalformat >= 0x93B0 && internalformat <= 0x93BD) || // ASTC LDR
(internalformat >= 0x93D0 && internalformat <= 0x93DD); // ASTC sRGB
}
namespace {
void RecordClearTextureError(const char* caller, ErrorCode code, const String& message) {
MG_State::pGLContext->RecordError(
@@ -726,6 +775,21 @@ namespace MobileGL::MG_Impl::GLImpl {
std::format("Texture level {} is not defined.", level));
return nullptr;
}
// GL 4.6 core 8.19: a compressed internal format is INVALID_OPERATION for both clear
// entry points. Two tags to ask, because they answer different questions: the stored
// one covers a level glCompressedTexImage* or a SPECIFIC compressed internalformat
// defined, the requested one covers the six generic GL_COMPRESSED_* enums that MobileGL
// deliberately backs with uncompressed storage (see MipmapStorage) and that would
// otherwise look like an ordinary RGBA8 image by the time the clear runs.
const auto& uploadTargets = mipmapTexture->GetUploadTargets();
if (!uploadTargets.empty() &&
(mipmapTexture->GetMipmapCompressedFormat(uploadTargets[0], static_cast<Uint>(level)) != GL_NONE ||
mipmapTexture->GetMipmapRequestedCompressedFormat(uploadTargets[0], static_cast<Uint>(level)) !=
GL_NONE)) {
RecordClearTextureError(caller, ErrorCode::InvalidOperation,
"Compressed textures cannot be cleared.");
return nullptr;
}
return mipmapTexture;
}
@@ -2197,6 +2261,26 @@ namespace MobileGL::MG_Impl::GLImpl {
} else {
DiscardMipmapChainOnBaseRespecification(textureMipmapObject, textureUploadTarget, level);
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{width, height, depth}, internalBytes});
// The same specific-compressed-format tag glTexImage2D records (see TexImage2D_State):
// GL 4.6 core 8.5 commits the level to that format, so GL_TEXTURE_COMPRESSED and
// GL_TEXTURE_INTERNAL_FORMAT must report it - and, less obviously, glCopyImageSubData
// sizes the level's texel BLOCK from it. Without the tag a GL_COMPRESSED_RG_RGTC2
// array level measured as the RG8 storage it resolved to, 2 bytes instead of 16, and
// the copy-compatibility rule refused a pairing 18.3.2 requires. AllocateStorage above
// clears the tag, so this has to follow it.
const auto compressedInfo = MG_Util::GetCompressedFormatInfo(static_cast<GLenum>(internalformat));
if (compressedInfo.blockWidth != 0) {
textureMipmapObject->SetMipmapCompressedImage(
textureUploadTarget, level, static_cast<GLenum>(internalformat), nullptr,
MG_Util::CalculateCompressedTextureImageSize(compressedInfo, {width, height, depth}));
}
// Also after AllocateStorage, which clears it. Records the generic GL_COMPRESSED_*
// enums too, which the tag above deliberately skips - glClearTexImage has to refuse
// them all (GL 4.6 core 8.19).
if (IsCompressedGLInternalFormat(static_cast<GLenum>(internalformat))) {
textureMipmapObject->SetMipmapRequestedCompressedFormat(textureUploadTarget, level,
static_cast<GLenum>(internalformat));
}
}
if (!originalPixels) {
@@ -2343,6 +2427,13 @@ namespace MobileGL::MG_Impl::GLImpl {
textureUploadTarget, level, static_cast<GLenum>(internalformat), nullptr,
MG_Util::CalculateCompressedTextureImageSize(compressedInfo, {width, height, 1}));
}
// Also after AllocateStorage, which clears it. Records the generic GL_COMPRESSED_*
// enums too, which the tag above deliberately skips - glClearTexImage has to refuse
// them all (GL 4.6 core 8.19).
if (IsCompressedGLInternalFormat(static_cast<GLenum>(internalformat))) {
textureMipmapObject->SetMipmapRequestedCompressedFormat(textureUploadTarget, level,
static_cast<GLenum>(internalformat));
}
}
if (!originalPixels) {
@@ -2431,6 +2522,13 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!isProxy) {
DiscardMipmapChainOnBaseRespecification(textureMipmapObject, textureUploadTarget, level);
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{width, 1, 1}, internalBytes});
// After AllocateStorage, which clears the tag. No block-compressed format has a 1D
// layout, so only the specific-format tag the 2D/3D paths record is skipped here - the
// request itself still has to be remembered for glClearTexImage (GL 4.6 core 8.19).
if (IsCompressedGLInternalFormat(static_cast<GLenum>(internalFormat))) {
textureMipmapObject->SetMipmapRequestedCompressedFormat(textureUploadTarget, level,
static_cast<GLenum>(internalFormat));
}
}
if (!originalPixels) {
@@ -2982,6 +3080,15 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = textureObject->GetSamplerObject()->GetMaxAnisotropy();
}
break;
// GL 4.6 core 8.11 lists this among the parameters EVERY GetTexParameter form answers.
// It was handled by the iv/Iiv/Iuiv getters and missed by this one, so the float query
// raised GL_INVALID_ENUM and left the caller's float untouched - which is what
// KHR-GL4x.shader_image_load_store.basic-api-texParam reads back.
case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
if (params) {
*params = static_cast<GLfloat>(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE);
}
break;
case GL_DEPTH_STENCIL_TEXTURE_MODE:
if (params) {
*params = static_cast<GLfloat>(textureObject->GetDepthStencilTextureMode());
@@ -3031,6 +3138,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).x();
break;
}
case TextureStorageType::Buffer:
*params = GetBufferTextureTexelWidth(textureObject.get());
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameteriv_State", pname);
break;
@@ -3046,6 +3156,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).y();
break;
}
case TextureStorageType::Buffer:
*params = 1; // a buffer texture is one-dimensional
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameteriv_State", pname);
break;
@@ -3061,6 +3174,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).z();
break;
}
case TextureStorageType::Buffer:
*params = 1; // a buffer texture is one-dimensional
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameteriv_State", pname);
break;
@@ -3130,6 +3246,31 @@ namespace MobileGL::MG_Impl::GLImpl {
}
break;
}
case GL_TEXTURE_BUFFER_SIZE:
case GL_TEXTURE_BUFFER_OFFSET: {
// GL 4.6 core 8.9: both describe the window of the attached buffer a GL_TEXTURE_BUFFER
// texture addresses, so there is nothing to report for any other storage - which is
// INVALID_OPERATION, the same shape GL_TEXTURE_COMPRESSED_IMAGE_SIZE guards itself with
// above.
if (textureObject->GetStorageType() != TextureStorageType::Buffer) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "GetTexLevelParameteriv_State",
"GL_TEXTURE_BUFFER_SIZE / GL_TEXTURE_BUFFER_OFFSET need a buffer texture."));
return;
}
if (params) {
const auto* bufferTextureObject =
static_cast<MG_State::GLState::TextureObjectBuffer*>(textureObject.get());
// Basic machine units, and UNCLAMPED - see GetBufferTextureTexelWidth for why this
// half does not take the GL_MAX_TEXTURE_BUFFER_SIZE clamp that WIDTH does.
*params = static_cast<GLint>(pname == GL_TEXTURE_BUFFER_SIZE
? bufferTextureObject->GetBufferRangeSizeInBytes()
: bufferTextureObject->GetBufferRangeOffset());
}
break;
}
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameteriv_State",
@@ -3169,6 +3310,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = (GLfloat)textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).x();
break;
}
case TextureStorageType::Buffer:
*params = (GLfloat)GetBufferTextureTexelWidth(textureObject.get());
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameterfv_State", pname);
break;
@@ -3184,6 +3328,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = (GLfloat)textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).y();
break;
}
case TextureStorageType::Buffer:
*params = 1.0f; // a buffer texture is one-dimensional
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameterfv_State", pname);
break;
@@ -3199,6 +3346,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = (GLfloat)textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).z();
break;
}
case TextureStorageType::Buffer:
*params = 1.0f; // a buffer texture is one-dimensional
break;
default:
RecordUnsupportedLevelQueryStorage("GetTexLevelParameterfv_State", pname);
break;
@@ -3266,6 +3416,27 @@ namespace MobileGL::MG_Impl::GLImpl {
}
break;
}
case GL_TEXTURE_BUFFER_SIZE:
case GL_TEXTURE_BUFFER_OFFSET: {
// See GetTexLevelParameteriv_State: both describe the attached buffer range of a
// GL_TEXTURE_BUFFER texture, so any other storage makes the query INVALID_OPERATION.
if (textureObject->GetStorageType() != TextureStorageType::Buffer) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "GetTexLevelParameterfv_State",
"GL_TEXTURE_BUFFER_SIZE / GL_TEXTURE_BUFFER_OFFSET need a buffer texture."));
return;
}
if (params) {
const auto* bufferTextureObject =
static_cast<MG_State::GLState::TextureObjectBuffer*>(textureObject.get());
*params = static_cast<GLfloat>(pname == GL_TEXTURE_BUFFER_SIZE
? bufferTextureObject->GetBufferRangeSizeInBytes()
: bufferTextureObject->GetBufferRangeOffset());
}
break;
}
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameterfv_State",
@@ -3412,9 +3583,9 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
void CopyImageSubData_Backend(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
void CopyImageSubData_Backend(const MG_Backend::CopyImageEndpoint& src,
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
const MG_Backend::CopyImageEndpoint& dst,
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
auto copyImageSubData = MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData;
@@ -3425,7 +3596,7 @@ namespace MobileGL::MG_Impl::GLImpl {
"Backend does not support image-to-image copies."));
return;
}
copyImageSubData(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ, dstTexture, dstTarget, dstLevel, dstX,
copyImageSubData(src, srcTarget, srcLevel, srcX, srcY, srcZ, dst, dstTarget, dstLevel, dstX,
dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
@@ -3472,9 +3643,9 @@ namespace MobileGL::MG_Impl::GLImpl {
// the ~30 entry points that reach it through a BOUND object (where the name was never
// in question and the fault is the binding), so this is a local rule rather than a
// change to the helper.
Bool ValidateCopyImageObjectExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
Bool ValidateCopyImageObjectExists(const MG_Backend::CopyImageEndpoint& endpoint,
const char* endpointName) {
if (textureObject) return true;
if (endpoint.Exists()) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
@@ -3498,21 +3669,106 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_Util::ConvertTextureTargetToString(textureObject->GetTarget()))));
return false;
}
} // namespace
Bool ValidateCopyImageSubData_State(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
if (!ValidateCopyImageObjectExists(srcTexture, "source") ||
!ValidateCopyImageObjectExists(dstTexture, "destination")) {
// ---- The questions ValidateCopyImageSubData_State asks of one endpoint. ---------------
// A renderbuffer answers all of them directly: it has exactly one image, no mip chain and
// no sampler state, and it carries its own internal format and extent.
Int GetCopyImageEndpointSamples(const MG_Backend::CopyImageEndpoint& endpoint) {
if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetSamples();
return endpoint.Texture->GetSamples();
}
TextureInternalFormat GetCopyImageEndpointFormat(const MG_Backend::CopyImageEndpoint& endpoint) {
if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetInternalFormat();
return endpoint.Texture->GetFormat();
}
// A renderbuffer has level 0 and nothing else, and the failure is the same INVALID_VALUE
// ValidateTextureLevelExists records for a level a texture does not have.
Bool ValidateCopyImageEndpointLevelExists(const MG_Backend::CopyImageEndpoint& endpoint, GLint level,
const char* caller) {
if (!endpoint.IsRenderbuffer()) {
return TextureImpl::ValidateTextureLevelExists(endpoint.Texture, level, caller);
}
if (level == 0) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "A renderbuffer has only level 0."));
return false;
}
const auto srcTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
const auto dstTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(dstTarget);
if (!TextureImpl::ValidateTextureTarget(srcTextureTarget) ||
!TextureImpl::ValidateTextureTarget(dstTextureTarget)) {
// Targets with no mip chain have q == level_base by definition (GL 4.6 core 8.17), so no
// minification filter can make them mipmap incomplete - while the shared predicate derives
// q from the base level's size alone and would call a 16x16 multisample image incomplete.
Bool CopyImageTargetHasMipmapChain(TextureTarget target) {
switch (target) {
case TextureTarget::TextureRectangle:
case TextureTarget::TextureBuffer:
case TextureTarget::Texture2DMultisample:
case TextureTarget::Texture2DMultisampleArray:
return false;
default:
return true;
}
}
Bool IsCopyImageEndpointComplete(const MG_Backend::CopyImageEndpoint& endpoint) {
// A renderbuffer is complete exactly when it has storage - there is nothing else it
// could be missing.
if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->IsAllocated();
const auto* texture = endpoint.Texture.get();
if (!texture) return false;
// 18.3.2 asks for TEXTURE completeness, which GL 4.6 core 8.17 defines to include the
// MIP CHAIN whenever the minification filter samples it - and ITextureObject::
// IsComplete() only answers the storage half (an internal format, and no zero-size
// level in the middle of the chain). A texture with level 0 alone and the default
// NEAREST_MIPMAP_LINEAR filter is incomplete, which is exactly how
// KHR-GL43.copy_image.incomplete_tex builds its subject.
//
// The filter is the texture's OWN: copy-image never goes through a texture unit, so no
// sampler object is in play. An immutable texture is unaffected - glTexStorage clamps
// TEXTURE_MAX_LEVEL to levels-1, which is what makes a single-level immutable texture
// mipmap complete under any filter.
const auto& sampler = texture->GetSamplerObject();
const Bool mipmapped = CopyImageTargetHasMipmapChain(texture->GetTarget()) && sampler &&
sampler->GetMipmapMode() != SamplerMipmapMode::None;
return MG_State::GLState::IsMipmapCompleteForFilter(texture, mipmapped);
}
GLenum GetCopyImageEndpointCompressedFormat(const MG_Backend::CopyImageEndpoint& endpoint,
TextureUploadTarget uploadTarget, GLint level) {
if (endpoint.IsRenderbuffer()) return GL_NONE;
return GetCompressedLevelFormat(endpoint.Texture, uploadTarget, level);
}
IntVec3 GetCopyImageEndpointLevelSize(const MG_Backend::CopyImageEndpoint& endpoint,
TextureUploadTarget uploadTarget, GLint level) {
if (endpoint.IsRenderbuffer()) {
return {endpoint.Renderbuffer->GetWidth(), endpoint.Renderbuffer->GetHeight(), 1};
}
return GetCopyImageLevelSize(endpoint.Texture, uploadTarget, level);
}
} // namespace
Bool ValidateCopyImageSubData_State(const MG_Backend::CopyImageEndpoint& src,
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
const MG_Backend::CopyImageEndpoint& dst,
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
if (!ValidateCopyImageObjectExists(src, "source") ||
!ValidateCopyImageObjectExists(dst, "destination")) {
return false;
}
// GL_RENDERBUFFER has no TextureTarget to convert to, and it needs none: it is its own
// whole-image target, and the endpoint that carries it was resolved from the renderbuffer
// namespace, so it matches its object by construction.
const auto srcTextureTarget =
src.IsRenderbuffer() ? TextureTarget::Unknown : MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
const auto dstTextureTarget =
dst.IsRenderbuffer() ? TextureTarget::Unknown : MG_Util::ConvertGLEnumToTextureTarget(dstTarget);
if ((!src.IsRenderbuffer() && !TextureImpl::ValidateTextureTarget(srcTextureTarget)) ||
(!dst.IsRenderbuffer() && !TextureImpl::ValidateTextureTarget(dstTextureTarget))) {
return false;
}
// GL_TEXTURE_BUFFER and the cube FACE enums convert to a target this frontend knows, but
@@ -3520,8 +3776,8 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!ValidateCopyImageTarget(srcTarget, "source") || !ValidateCopyImageTarget(dstTarget, "destination")) {
return false;
}
if (!ValidateCopyImageTargetMatchesObject(srcTexture, srcTextureTarget, "source") ||
!ValidateCopyImageTargetMatchesObject(dstTexture, dstTextureTarget, "destination")) {
if (!ValidateCopyImageTargetMatchesObject(src.Texture, srcTextureTarget, "source") ||
!ValidateCopyImageTargetMatchesObject(dst.Texture, dstTextureTarget, "destination")) {
return false;
}
if (!TextureImpl::ValidateTextureLevelNumber(srcLevel) ||
@@ -3535,8 +3791,8 @@ namespace MobileGL::MG_Impl::GLImpl {
// driver as an out-of-range mip index - on Adreno that is a SIGSEGV inside
// vkCmdCopyImage, which is what KHR-GL43.copy_image.non_existent_mipmap used to do to
// the whole glcts process. The answer the spec asks for is GL_INVALID_VALUE.
if (!TextureImpl::ValidateTextureLevelExists(srcTexture, srcLevel, __func__) ||
!TextureImpl::ValidateTextureLevelExists(dstTexture, dstLevel, __func__)) {
if (!ValidateCopyImageEndpointLevelExists(src, srcLevel, __func__) ||
!ValidateCopyImageEndpointLevelExists(dst, dstLevel, __func__)) {
return false;
}
if (srcWidth < 0 || srcHeight < 0 || srcDepth < 0) {
@@ -3552,37 +3808,41 @@ namespace MobileGL::MG_Impl::GLImpl {
// A multisample image can only be copied to one with the same sample count, and a
// single-sample image reports zero - so this one comparison is also what rejects
// copying between a multisample target and a non-multisample one.
if (srcTexture->GetSamples() != dstTexture->GetSamples()) {
const Int srcSamples = GetCopyImageEndpointSamples(src);
const Int dstSamples = GetCopyImageEndpointSamples(dst);
if (srcSamples != dstSamples) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
std::format("The two images have different sample counts ({} vs. {}).",
srcTexture->GetSamples(), dstTexture->GetSamples())));
srcSamples, dstSamples)));
return false;
}
// 18.3.2: both images must be complete. An incomplete one has no defined texels to copy
// and no defined storage to copy into.
if (!srcTexture->IsComplete() || !dstTexture->IsComplete()) {
const Bool srcComplete = IsCopyImageEndpointComplete(src);
const Bool dstComplete = IsCopyImageEndpointComplete(dst);
if (!srcComplete || !dstComplete) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
std::format("A copied image is incomplete (source complete: {}, destination complete: {}).",
srcTexture->IsComplete(), dstTexture->IsComplete())));
srcComplete, dstComplete)));
return false;
}
const auto srcUploadTarget = GetPrimaryUploadTarget(srcTexture);
const auto dstUploadTarget = GetPrimaryUploadTarget(dstTexture);
const auto srcUploadTarget = GetPrimaryUploadTarget(src.Texture);
const auto dstUploadTarget = GetPrimaryUploadTarget(dst.Texture);
const auto srcBlock = TextureImpl::ResolveCopyImageTexelBlock(
srcTexture->GetFormat(), GetCompressedLevelFormat(srcTexture, srcUploadTarget, srcLevel));
GetCopyImageEndpointFormat(src), GetCopyImageEndpointCompressedFormat(src, srcUploadTarget, srcLevel));
const auto dstBlock = TextureImpl::ResolveCopyImageTexelBlock(
dstTexture->GetFormat(), GetCompressedLevelFormat(dstTexture, dstUploadTarget, dstLevel));
GetCopyImageEndpointFormat(dst), GetCopyImageEndpointCompressedFormat(dst, dstUploadTarget, dstLevel));
if (!TextureImpl::ValidateCopyImageFormatCompatibility(srcBlock, dstBlock)) {
return false;
}
const IntVec3 srcLevelSize = GetCopyImageLevelSize(srcTexture, srcUploadTarget, srcLevel);
const IntVec3 dstLevelSize = GetCopyImageLevelSize(dstTexture, dstUploadTarget, dstLevel);
const IntVec3 srcLevelSize = GetCopyImageEndpointLevelSize(src, srcUploadTarget, srcLevel);
const IntVec3 dstLevelSize = GetCopyImageEndpointLevelSize(dst, dstUploadTarget, dstLevel);
if (!TextureImpl::ValidateCopyImageBlockAlignment(srcBlock, srcX, srcY, srcWidth, srcHeight,
srcLevelSize.x(), srcLevelSize.y(), "source") ||
!TextureImpl::ValidateCopyImageBlockAlignment(dstBlock, dstX, dstY, srcWidth, srcHeight,
@@ -4098,8 +4358,14 @@ namespace MobileGL::MG_Impl::GLImpl {
return false;
}
// For a cube map this is exactly cube completeness: IsComplete() wants all six faces.
if (!textureObject->IsComplete()) {
// GL 4.6 core 8.11.4 names cube completeness as the only completeness a readback requires,
// and for a cube map that is exactly what IsComplete() answers (all six faces defined at
// every level). It must not speak for any other target: on a mip chain it also rejects
// "level N defined, the levels below it not", which is a perfectly readable texture at
// level N - and the shape glClearTexImage's conformance cases build, since they define
// only the level they clear. The requested level's own existence is checked below.
if ((target == TextureTarget::TextureCubeMap || target == TextureTarget::TextureCubeMapArray) &&
!textureObject->IsComplete()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Texture is incomplete"));
@@ -4131,8 +4397,8 @@ namespace MobileGL::MG_Impl::GLImpl {
}
// Shared format/type/internal-format matrix (packed-type pairing, depth-vs-color mismatch,
// integer-ness). Also rejects STENCIL_INDEX readback, which needs GL_ARB_texture_stencil8
// (not advertised by MobileGL).
// integer-ness). Also rejects a STENCIL_INDEX readback of anything but stencil-only
// storage, which is the only pairing GL 4.4 / ARB_texture_stencil8 ever made legal.
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(
textureInputFormat, textureObject->GetFormat(), texturePixelDataType)) {
return false;
@@ -4158,33 +4424,48 @@ namespace MobileGL::MG_Impl::GLImpl {
const auto* textureMipmapObject =
static_cast<const MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
const auto& uploadTargets = textureObject->GetUploadTargets();
if (!uploadTargets.empty() && static_cast<Uint>(level) < textureMipmapObject->GetMipmapLevelCount()) {
// Tightly packed, and summed over every face because a cube map query returns all
// six. Pack pixel-store state only ever grows this, so a request rejected here
// could not have fit under any packing.
const auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTargets[0], level);
const SizeT required = MG_Util::CalculateInputTextureImageSize(textureInputFormat,
texturePixelDataType, texelSize) *
uploadTargets.size();
// The half of the completeness gate above that GL does keep: the REQUESTED level has
// to hold an image. A name that was never given one carries no levels at all (which is
// also what an Unknown internal format answers), and a chain grown to reach level N
// leaves every level below it at {0, 0, 0}.
if (uploadTargets.empty() || static_cast<Uint>(level) >= textureMipmapObject->GetMipmapLevelCount()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Texture level has no image to read back."));
return false;
}
const auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTargets[0], level);
if (texelSize.x() <= 0 || texelSize.y() <= 0 || texelSize.z() <= 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Texture level has no image to read back."));
return false;
}
if (bufSize >= 0 && static_cast<SizeT>(bufSize) < required) {
// Tightly packed, and summed over every face because a cube map query returns all
// six. Pack pixel-store state only ever grows this, so a request rejected here
// could not have fit under any packing.
const SizeT required = MG_Util::CalculateInputTextureImageSize(textureInputFormat,
texturePixelDataType, texelSize) *
uploadTargets.size();
if (bufSize >= 0 && static_cast<SizeT>(bufSize) < required) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Destination buffer is too small."));
return false;
}
if (pixelPackBufferObject) {
const SizeT bufferSize = pixelPackBufferObject->GetSize();
const SizeT offset = reinterpret_cast<SizeT>(pixels);
if (offset > bufferSize || required > bufferSize - offset) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Destination buffer is too small."));
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"Packing would write past the end of the pixel pack buffer."));
return false;
}
if (pixelPackBufferObject) {
const SizeT bufferSize = pixelPackBufferObject->GetSize();
const SizeT offset = reinterpret_cast<SizeT>(pixels);
if (offset > bufferSize || required > bufferSize - offset) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"Packing would write past the end of the pixel pack buffer."));
return false;
}
}
}
}
@@ -4419,6 +4700,12 @@ namespace MobileGL::MG_Impl::GLImpl {
const SizeT byteSize = ComputeTextureStorageByteSize(textureInternalFormat, levelWidth, 1, 1);
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{levelWidth, 1, 1}, byteSize});
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, false);
if (IsCompressedGLInternalFormat(internalformat)) {
// After AllocateStorage, which clears the tag. See TexImage1D_State: no compressed
// format has a 1D block layout, but glClearTexImage still has to refuse the request.
textureMipmapObject->SetMipmapRequestedCompressedFormat(textureUploadTarget,
static_cast<Uint>(level), internalformat);
}
}
// Immutable storage defines exactly `levels` levels; AllocateStorage only grows, so a
// longer pre-existing chain has to be dropped explicitly.
@@ -4487,6 +4774,12 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_Util::CalculateCompressedTextureImageSize(compressedInfo,
{levelWidth, levelHeight, 1}));
}
if (IsCompressedGLInternalFormat(internalformat)) {
// Also after AllocateStorage. The generic enums land here and nowhere above,
// and glClearTexImage has to refuse them too (GL 4.6 core 8.19).
textureMipmapObject->SetMipmapRequestedCompressedFormat(uploadTarget,
static_cast<Uint>(level), internalformat);
}
}
// See TextureStorage1D.
textureMipmapObject->TruncateMipmapLevels(uploadTarget, static_cast<Uint>(levels));
@@ -4494,32 +4787,6 @@ namespace MobileGL::MG_Impl::GLImpl {
textureObject->SetImmutableLevels(static_cast<Uint>(levels));
}
// No block-compressed format is defined for a three-dimensional image, so glTexStorage3D on
// TEXTURE_3D must reject one - and with INVALID_OPERATION, not the INVALID_ENUM an unknown
// sized format gets (GL 4.6 core 8.19 / Khronos bug 11239, KHR-GLxx.texture_storage
// .compressed_data). Written against the enum ranges rather than a name list because the
// families are contiguous and MobileGL's own internal-format enum drops the ones it cannot
// carry, which would make this check silently narrower than the API surface.
static Bool IsCompressedGLInternalFormat(GLenum internalformat) {
switch (internalformat) {
case 0x8225: // GL_COMPRESSED_RED
case 0x8226: // GL_COMPRESSED_RG
case 0x84ED: // GL_COMPRESSED_RGB
case 0x84EE: // GL_COMPRESSED_RGBA
case 0x8C48: // GL_COMPRESSED_SRGB
case 0x8C49: // GL_COMPRESSED_SRGB_ALPHA
return true;
default:
break;
}
return (internalformat >= 0x83F0 && internalformat <= 0x83F3) || // S3TC / DXT
(internalformat >= 0x8DBB && internalformat <= 0x8DBE) || // RGTC
(internalformat >= 0x8E8C && internalformat <= 0x8E8F) || // BPTC
(internalformat >= 0x9270 && internalformat <= 0x9279) || // ETC2 / EAC
(internalformat >= 0x93B0 && internalformat <= 0x93BD) || // ASTC LDR
(internalformat >= 0x93D0 && internalformat <= 0x93DD); // ASTC sRGB
}
void TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth) {
auto textureObject = GetTextureObjectByName(texture, __func__);
@@ -4562,6 +4829,10 @@ namespace MobileGL::MG_Impl::GLImpl {
// Array targets keep their layer count constant across levels; only true 3D
// textures halve depth per level (GL 3.3 §3.9 glTexStorage3D).
const Bool depthMips = DepthParticipatesInMipmapping(textureObject->GetTarget());
// The same specific-compressed-format tag glTexStorage2D records, for the array targets a
// compressed glTexStorage3D is legal on (GL_TEXTURE_3D was refused above). Zero width means
// a generic format, which MobileGL answers with uncompressed storage, so it is not tagged.
const auto compressedInfo = MG_Util::GetCompressedFormatInfo(internalformat);
for (GLsizei level = 0; level < levels; ++level) {
const GLsizei levelWidth = std::max<GLsizei>(1, width >> level);
const GLsizei levelHeight = std::max<GLsizei>(1, height >> level);
@@ -4571,6 +4842,19 @@ namespace MobileGL::MG_Impl::GLImpl {
textureMipmapObject->AllocateStorage(textureUploadTarget, level,
{{levelWidth, levelHeight, levelDepth}, byteSize});
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, false);
if (compressedInfo.blockWidth != 0) {
// After AllocateStorage, which clears the tag.
textureMipmapObject->SetMipmapCompressedImage(
textureUploadTarget, static_cast<Uint>(level), internalformat, nullptr,
MG_Util::CalculateCompressedTextureImageSize(compressedInfo,
{levelWidth, levelHeight, levelDepth}));
}
if (IsCompressedGLInternalFormat(internalformat)) {
// Also after AllocateStorage. The generic enums land here and nowhere above,
// and glClearTexImage has to refuse them too (GL 4.6 core 8.19).
textureMipmapObject->SetMipmapRequestedCompressedFormat(textureUploadTarget,
static_cast<Uint>(level), internalformat);
}
}
// See TextureStorage1D.
textureMipmapObject->TruncateMipmapLevels(textureUploadTarget, static_cast<Uint>(levels));
@@ -5780,17 +6064,29 @@ namespace MobileGL::MG_Impl::GLImpl {
GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
// A missing name is INVALID_VALUE here, where GetTextureObjectByName's own diagnostic is
// INVALID_OPERATION - so resolve through the plain lookup, which answers a null
// INVALID_OPERATION - so resolve through the plain lookups, which answer a null
// SharedPtr, and let the validator record the error this entry point owes.
const SharedPtr<MG_State::GLState::ITextureObject> srcTexture =
MG_State::pGLContext->GetTextureObject(srcName);
const SharedPtr<MG_State::GLState::ITextureObject> dstTexture =
MG_State::pGLContext->GetTextureObject(dstName);
if (!ValidateCopyImageSubData_State(srcTexture, srcTarget, srcLevel, srcX, srcY, dstTexture, dstTarget,
//
// The TARGET picks the namespace: GL 4.6 core 18.3.2 accepts GL_RENDERBUFFER, and a
// renderbuffer name has nothing to do with a texture name. Resolving both through
// GetTextureObject made every renderbuffer endpoint INVALID_VALUE - or, when the number
// happened to collide with a live texture, INVALID_ENUM from the target check.
const auto resolveEndpoint = [](GLuint name, GLenum target) {
MG_Backend::CopyImageEndpoint endpoint{};
if (target == GL_RENDERBUFFER) {
endpoint.Renderbuffer = MG_State::pGLContext->GetRenderbufferObject(name);
} else {
endpoint.Texture = MG_State::pGLContext->GetTextureObject(name);
}
return endpoint;
};
const MG_Backend::CopyImageEndpoint src = resolveEndpoint(srcName, srcTarget);
const MG_Backend::CopyImageEndpoint dst = resolveEndpoint(dstName, dstTarget);
if (!ValidateCopyImageSubData_State(src, srcTarget, srcLevel, srcX, srcY, dst, dstTarget,
dstLevel, dstX, dstY, srcWidth, srcHeight, srcDepth)) {
return;
}
CopyImageSubData_Backend(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ, dstTexture, dstTarget, dstLevel,
CopyImageSubData_Backend(src, srcTarget, srcLevel, srcX, srcY, srcZ, dst, dstTarget, dstLevel,
dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
@@ -313,9 +313,13 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
return false;
}
// TexImage in core 3.3 has no stencil-only upload path (that arrived with GL 4.4).
if (format == TextureInputFormat::StencilIndex) {
return recordInvalidOperation("STENCIL_INDEX is not a valid texture upload format");
// The stencil-only transfer path arrived with GL 4.4 / ARB_texture_stencil8, and only ever
// pairs with stencil-only storage: against a depth, depth-stencil or colour internal format
// STENCIL_INDEX keeps the pre-4.4 answer (GL CTS packed_pixels feeds exactly that pairing
// and expects INVALID_OPERATION).
if (format == TextureInputFormat::StencilIndex &&
internalFormat != TextureInternalFormat::StencilIndex8) {
return recordInvalidOperation("STENCIL_INDEX requires a stencil-only internal format");
}
if (IsDepthLikeInputFormat(format) != IsDepthLikeInternalFormat(internalFormat)) {
@@ -514,10 +514,15 @@ namespace MobileGL::MG_Impl::GLImpl {
// recorded DataType is always Float64 - what IsLong adds is that this is the *unconverted* form,
// as opposed to VertexAttribFormat(GL_DOUBLE), which asks for a float conversion.
//
// Whether the backend can feed it is detected, not assumed: DirectVulkan needs shaderFloat64,
// and DirectGLES can never have it at all. A backend without it declines here, loudly - GL error
// plus a log line naming the reason - rather than accepting state no draw could honour and
// rendering garbage. The matching startup POST row is in MG_Util/SelfTest/DriverPost.cpp.
// Whether the backend can FEED it is detected, not assumed: DirectVulkan needs shaderFloat64,
// and DirectGLES can never have it at all. What that costs is the ARRAY, not the call: GL 4.6
// core 10.3.2 defines no error for a well-formed glVertexAttribLFormat, and a GL 4.3 context
// has 64-bit attributes in core, so declining the call would be non-conformant and would make
// the four pure state queries (VERTEX_ATTRIB_ARRAY_SIZE / _TYPE / _LONG / _RELATIVE_OFFSET)
// unanswerable (KHR-GL43.vertex_attrib_binding.basic-state1/3). The format is therefore
// RECORDED here and the enabled array is dropped at draw instead - loudly, once, naming the
// reason. The matching startup POST row is in MG_Util/SelfTest/DriverPost.cpp; the draw-side
// drop is DirectGLES/Managers.cpp and, on DirectVulkan, VertexInputStateFactory's Float64 case.
static void VertexAttribLFormatSeparate_State(const SharedPtr<MG_State::GLState::VertexArrayObject>& vao,
GLuint attribindex, GLint size, GLenum type,
GLuint relativeoffset) {
@@ -528,14 +533,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!MG_Backend::pActiveBackendObject ||
!MG_Backend::pActiveBackendObject->GetDynamicParameters().SupportsFloat64VertexAttributes) {
MGLOG_W_ONCE("VertexAttribLFormat: attribute %u asked for a 64-bit (GL_DOUBLE) format, but this "
"backend has no double-precision vertex attribute support - see the "
"\"64-bit vertex attributes\" / \"shaderFloat64\" POST row for what that costs",
"backend has no double-precision vertex attribute support - the format is recorded "
"and queryable, but the array will be DROPPED at draw and the attribute will read "
"its generic current value; see the \"64-bit vertex attributes\" / \"shaderFloat64\" "
"POST row for what that costs",
attribindex);
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribLFormat",
"64-bit vertex attributes are not supported by this backend."));
return;
}
vao->SetAttributeFormatSeparate(attribindex, size, MG_Util::ConvertGLEnumToDataType(type),