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[Improvement] (Getter): better glGetString with GPU name
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@@ -8,7 +8,11 @@
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#include "../../../../Includes.h"
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namespace MG_GL::Getter {
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const std::string GetGPUName();
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const std::string GetBackendName();
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const std::string GetBackendGfxAPIName();
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const uint32_t GetBackendGfxAPIVersionMajor();
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const uint32_t GetBackendGfxAPIVersionMinor();
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const std::string GetMGName();
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void LogMGInfo();
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}
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