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[Test] (TraceReplay): register iterationRP in-world fixture (non-CI, fixture files pending LFS)
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@@ -93,6 +93,15 @@ The bundled fixtures cover:
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- minecraft-1.21.4-fabric-iris-iterationt-nodsa-in-world: captured from Minecraft 1.21.4 Fabric with Sodium, Iris, and
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iterationT after entering a singleplayer world, with Iris' DSA path disabled.
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- minecraft-1.21.4-fabric-iris-iterationrp-novidia-in-world: captured from Minecraft 1.21.4 Fabric with Sodium, Iris, and
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iterationRP after entering a singleplayer world, framing the iterationRP name overlay over a lake with far-shore
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tree reflections. iterationRP's temporal auto-exposure makes a single-frame trim overexpose and drop the overlay,
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so the fixture is a prefix trace (all calls up to the target frame) that replays the temporal state. The pack also
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gates an NVIDIA-only shadow path (`subgroupPartitionNV`, `GL_NV_shader_subgroup_partitioned`) on the GL vendor
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string, so the capture reports a masked vendor and the trace carries the portable `subgroupShuffleXor` path that
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non-NVIDIA GPUs take.
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The trace archive and golden are not committed yet (the repository's Git LFS quota rejects new objects with
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`GH009`); the case stays registered and its fixture files are hydrated from the trace fixture mirror.
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- minecraft-1.21.4-fabric-iris-photon-v1.1-in-world: captured from Minecraft 1.21.4 Fabric with Sodium, Iris, and
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Photon v1.1 after entering a singleplayer world.
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