[Refactor] (MG_State/Texture): decouple texture object and mipmap storage

This commit is contained in:
2025-12-06 22:24:30 +08:00
parent 6293f3f0ab
commit ab6d9f60e7
9 changed files with 173 additions and 98 deletions
+1
View File
@@ -159,6 +159,7 @@ set(SOURCE_FILES
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
MobileGL/MG_State/GLState/TextureState/MipmapStorage.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp