mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 14:18:31 +09:00
[Refactor] (MG_State/Texture): decouple texture object and mipmap storage
This commit is contained in:
@@ -18,7 +18,7 @@ namespace MobileGL {
|
||||
};
|
||||
|
||||
// Don't tinker with order in this enum (especially CubeMap faces),
|
||||
// it is used in TextureStorage
|
||||
// it is used in MipmapUploadTargetArray
|
||||
enum class TextureUploadTarget {
|
||||
Texture1D,
|
||||
Texture2D,
|
||||
|
||||
Reference in New Issue
Block a user