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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (MG_State/Texture): decouple texture object and mipmap storage
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@@ -1,6 +1,6 @@
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#pragma once
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#include "TextureEnum.h"
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#include "TextureStorage.h"
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#include "MipmapUploadTargetArray.h"
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#include "MG_Util/Types.h"
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#include "../SamplerState/SamplerObject.h"
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#include <Includes.h>
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@@ -106,7 +106,7 @@ namespace MobileGL {
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Bool IsComplete() const override;
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protected:
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TextureStorage<1> m_textureStorage;
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MipmapUploadTargetArray<1> m_textureStorage;
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};
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} // namespace GLState
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} // namespace MG_State
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