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[Refactor] (MG_State/Texture): decouple texture object and mipmap storage
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@@ -24,7 +24,7 @@ namespace MobileGL {
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protected:
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Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
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TextureStorage<6> m_textureStorage;
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MipmapUploadTargetArray<6> m_textureStorage;
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const Vector<TextureUploadTarget> m_uploadTargets{
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TextureUploadTarget::CubeMapPositiveX, TextureUploadTarget::CubeMapNegativeX,
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TextureUploadTarget::CubeMapPositiveY, TextureUploadTarget::CubeMapNegativeY,
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