mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 06:38:31 +09:00
[Fix] (MG_Impl/GLImpl, MG_State/GLState): fix Vulkan depth-only fragment outputs
This commit is contained in:
@@ -890,6 +890,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
|
||||
*params = 0; // debug-group entrypoints are stubbed
|
||||
return;
|
||||
case GL_MAX_DEBUG_MESSAGE_LENGTH:
|
||||
*params = 1024; // debug-message entrypoints are stubbed, but KHR_debug requires a valid limit
|
||||
return;
|
||||
case GL_DEBUG_GROUP_STACK_DEPTH:
|
||||
*params = 0; // debug-group entrypoints are stubbed
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user