[Feat] (MG_Impl/Drawing): Export glDrawElementsBaseVertex.

This commit is contained in:
BZLZHH
2025-11-15 14:16:40 +08:00
parent e93dff52dc
commit ac5c26af99
3 changed files with 13 additions and 1 deletions
@@ -370,7 +370,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunci, GLuint buf, GLenum src, GLenum d
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMaski, index, r, g, b, a)
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsEnabledi, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END(GLboolean, IsEnabledi, target, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsBaseVertex, mode, count, type, indices, basevertex)
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsBaseVertex, mode, count, type, indices, basevertex)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElementsBaseVertex, mode, start, end, count, type, indices, basevertex)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsInstancedBaseVertex, mode, count, type, indices, instancecount, basevertex)
DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture, target, attachment, texture, level)