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[Perf] (MG_Backend/DirectVulkan): zero-copy UBO bind - point descriptor at the app's persistent VkBuffer instead of a per-draw transient copy; fps 127->166
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@@ -89,9 +89,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
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VkDescriptorImageInfo& outImageInfo) const;
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// Result of resolving a UBO binding: either a zero-copy direct bind to the app's resident
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// VkBuffer (the GLES backend's approach - no per-draw copy) or the CPU payload to upload.
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struct UboBindResult {
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Bool directBindable = false;
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceSize range = 0; // reflected block size; constant across draws (hashed)
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VkDeviceSize dynamicOffset = 0; // block range start; moves per draw (NOT hashed)
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const void* payload = nullptr; // fallback UploadTransient path
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VkDeviceSize payloadSize = 0;
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};
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Bool ResolveUniformBufferPayload(const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
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const void*& outData, VkDeviceSize& outSize) const;
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UboBindResult& out) const;
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Bool CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const;
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Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex);
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VkResult AllocateDescriptorSetsFromActivePool(
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