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[Fix] (MG_Impl/GLImpl, MG_State/GLState, MG_Test/Texture, scripts/data): keep GENERATE_MIPMAP on the texture, not keyed by GL name
- A process-wide map keyed by GL name gave a deleted texture's flag to the next texture created under the recycled name. - The flag is now texture object state, so it dies with its texture.
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@@ -1,5 +1,5 @@
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{
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"file_excess_lines": 21859,
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"file_excess_lines": 21854,
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"function_excess_lines": 15516,
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"layering_violations": 63
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}
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