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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (GLImpl, MG_IntegrationTest): enforce the tessellation draw-mode rules and waive the XFB mode match for it
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@@ -199,11 +199,37 @@ namespace MobileGL::MG_Impl::GLImpl {
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return false;
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}
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const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw();
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// GL 4.6 core 10.1: the tessellation pipeline's only input primitive is GL_PATCHES, and
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// GL_PATCHES has no meaning without it. Both directions are INVALID_OPERATION, and
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// neither was implemented - which is two of the four sites
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// KHR-GL43.transform_feedback.api_errors_test checks with one shared message string.
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// The EVALUATION stage is what decides: a control stage cannot run without one, and a
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// program carrying only an evaluation stage still tessellates, through GL's
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// fixed-function pass-through control stage (11.2.2).
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const Bool tessellationActive =
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currentProgram && currentProgram->GetShaderIndexByStage(ShaderStage::TessEval) >= 0;
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if (tessellationActive && mode != GL_PATCHES) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", functionName,
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"A program with a tessellation evaluation shader can only be drawn with GL_PATCHES."));
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return false;
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}
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if (!tessellationActive && mode == GL_PATCHES) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"GL_PATCHES requires an active tessellation evaluation shader."));
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return false;
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}
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// A geometry stage only accepts the primitive types that decompose into its declared
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// input primitive (GL 4.6 core 11.3.1); anything else is INVALID_OPERATION. GL_PATCHES
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// is the tessellation pipeline's input and reaches the geometry stage already
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// converted, so it is not constrained here.
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const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw();
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const GLenum gsInput = currentProgram ? currentProgram->GetGeometryInputType() : GL_NONE;
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if (gsInput != GL_NONE && mode != GL_PATCHES) {
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Bool compatible = false;
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@@ -239,13 +265,17 @@ namespace MobileGL::MG_Impl::GLImpl {
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// While transform feedback is active the draw's primitive type must match
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// the feedback primitive mode (GL 3.3 core 13.2.2). With a geometry shader
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// the constraint moves to the shader's output primitive type instead, so
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// the draw mode itself is unconstrained here. A paused span is exempt: it
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// captures nothing, so there is nothing for the mode to be incompatible with
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// (GL 4.6 core 13.2.3).
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// the draw mode itself is unconstrained here - and a TESSELLATION EVALUATION
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// stage relocates it exactly the same way (GL 4.6 core 13.2.2 names both):
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// what is captured is the tessellator's output primitive, and the draw mode
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// can only ever be GL_PATCHES. A paused span is exempt: it captures nothing,
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// so there is nothing for the mode to be incompatible with (GL 4.6 core 13.2.3).
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const auto& feedbackProgram = MG_State::pGLContext->GetTransformFeedbackProgram();
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const Bool feedbackModeIsProgramDriven =
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feedbackProgram && (feedbackProgram->GetShaderIndexByStage(ShaderStage::Geometry) >= 0 ||
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feedbackProgram->GetShaderIndexByStage(ShaderStage::TessEval) >= 0);
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if (MG_State::pGLContext->IsTransformFeedbackActive() &&
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!MG_State::pGLContext->IsTransformFeedbackPaused() &&
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!(MG_State::pGLContext->GetTransformFeedbackProgram() &&
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MG_State::pGLContext->GetTransformFeedbackProgram()->GetShaderIndexByStage(ShaderStage::Geometry) >= 0)) {
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!MG_State::pGLContext->IsTransformFeedbackPaused() && !feedbackModeIsProgramDriven) {
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const GLenum feedbackMode = MG_State::pGLContext->GetTransformFeedbackPrimitiveMode();
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Bool compatible = false;
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switch (feedbackMode) {
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