[Feat] (P13 W4a): Espryt monolith takes the record arm for buffers, indirect, client arrays, binding points and fp64 through an in-process verb port

This commit is contained in:
2026-10-06 08:14:37 -04:00
parent 081854653a
commit af84eac8ee
20 changed files with 374 additions and 63 deletions
+1 -1
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@@ -294,7 +294,7 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
// above, never inferred from a null).
Uint BoundDrawIndirectBufferId() {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
if (MG_Config::DataArmIsRecord()) {
const MG_Pipe::MGPipeHandle res = MG_Pipe::MGPipeApplier().VerbIndirectBuffer;
if (MG_Pipe::MGPipeHandleIsNull(res)) return 0;
auto* resource = BufferImpl::EnsureBufferResourceForHandle(nullptr, res);