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[Chore] (MG_State/ProgramObject): rename attrib to vertex in for clarity
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@@ -100,7 +100,7 @@ namespace MobileGL {
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if (!programObject) return;
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MGLOG_D("%s: loc %02d = \"%s\"", __func__, index, name);
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programObject->SetExplicitAttribLocation(index, name);
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programObject->SetExplicitVertexInLocation(index, name);
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}
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void CompileShader_State(GLuint shader) {
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