[Chore] (MG_State/ProgramObject): rename attrib to vertex in for clarity

This commit is contained in:
2025-11-13 10:50:37 +08:00
parent d3ea83992c
commit b04481e6da
5 changed files with 14 additions and 14 deletions
@@ -100,7 +100,7 @@ namespace MobileGL {
if (!programObject) return;
MGLOG_D("%s: loc %02d = \"%s\"", __func__, index, name);
programObject->SetExplicitAttribLocation(index, name);
programObject->SetExplicitVertexInLocation(index, name);
}
void CompileShader_State(GLuint shader) {