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[Fix] (MG_Backend/DirectVulkan): make glmark2 work on Magma
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@@ -118,6 +118,7 @@ namespace MobileGL {
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virtual Bool CreateEGLPbufferSurface(EGLint width, EGLint height);
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virtual Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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virtual Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw);
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virtual void ReleaseEGLResources();
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void SetWindowHandle(const WindowHandle& handle);
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