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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Fix] (MG_Backend/DirectVulkan): make glmark2 work on Magma
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@@ -52,10 +52,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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VertexInputStateBuilder builder;
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UnorderedMap<SizeT, Uint32> bindingByBufferKey;
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UnorderedMap<SizeT, Uint32> strideByBufferKey;
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UnorderedMap<SizeT, VkVertexInputRate> inputRateByBufferKey;
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Vector<SizeT> bindingBufferKeys;
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Vector<SizeT> bindingBaseOffsets;
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for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
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const auto& attr = vao.GetAttribute(location);
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@@ -84,29 +82,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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(attr.Divisor == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE;
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const SizeT bufferKey = reinterpret_cast<SizeT>(attr.Buffer.get());
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Uint32 binding = 0;
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auto itBinding = bindingByBufferKey.find(bufferKey);
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if (itBinding == bindingByBufferKey.end()) {
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binding = static_cast<Uint32>(bindingByBufferKey.size());
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bindingByBufferKey.emplace(bufferKey, binding);
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strideByBufferKey.emplace(bufferKey, stride);
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inputRateByBufferKey.emplace(bufferKey, inputRate);
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bindingBufferKeys.push_back(bufferKey);
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builder.AddBinding(binding, stride, inputRate);
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} else {
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binding = itBinding->second;
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if (strideByBufferKey[bufferKey] != stride) {
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MGLOG_D("Skipping vertex attribute at location %u: stride mismatch (%u vs %u) on same buffer",
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location, stride, strideByBufferKey[bufferKey]);
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continue;
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}
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if (inputRateByBufferKey[bufferKey] != inputRate) {
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MGLOG_D("Skipping vertex attribute at location %u: input-rate mismatch on same buffer", location);
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continue;
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}
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}
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builder.AddAttribute(location, binding, vkFormat, static_cast<Uint32>(attr.Offset));
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const Uint32 binding = static_cast<Uint32>(bindingBufferKeys.size());
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bindingBufferKeys.push_back(bufferKey);
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bindingBaseOffsets.push_back(attr.Offset);
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builder.AddBinding(binding, stride, inputRate);
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builder.AddAttribute(location, binding, vkFormat, 0);
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}
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const auto& state = builder.Build();
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@@ -116,6 +96,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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entry.bindings = builder.GetBindings();
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entry.attributes = builder.GetAttributes();
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entry.bindingBufferKeys = std::move(bindingBufferKeys);
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entry.bindingBaseOffsets = std::move(bindingBaseOffsets);
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entry.state = state;
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entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
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entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
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