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[Fix] (MG_Backend/DirectVulkan): make glmark2 work on Magma
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@@ -174,6 +174,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void QueueClearBufferPayload(GLenum buffer, GLint drawbuffer, const ClearAttachmentPayload& clearPayload);
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NativeWindowType m_window = 0;
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void* m_platformDisplay = nullptr;
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void* m_platformLibrary = nullptr;
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void* m_platformCloseDisplay = nullptr;
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VulkanRendererConfig m_config;
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// Vulkan objects
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