mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
Merge branch 'worktree-agent-a1381c9e6b342e8d4' into dev
This commit is contained in:
@@ -1715,6 +1715,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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0, glFormat, glType, uploadData);
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break;
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case TextureTarget::Texture3D:
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case TextureTarget::Texture2DArray:
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g_GLESFuncs.glTexImage3D(
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glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
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@@ -1790,6 +1791,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static_cast<GLsizei>(baseSize.y()));
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break;
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case TextureTarget::Texture3D:
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case TextureTarget::Texture2DArray:
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g_GLESFuncs.glTexStorage3D(target, static_cast<GLsizei>(mipmapCount), glInternalFormat,
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static_cast<GLsizei>(baseSize.x()),
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static_cast<GLsizei>(baseSize.y()),
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@@ -1835,6 +1837,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static_cast<GLsizei>(levelTexelSize.y()), glFormat, glType, uploadData);
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break;
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case TextureTarget::Texture3D:
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case TextureTarget::Texture2DArray:
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g_GLESFuncs.glTexSubImage3D(
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glUploadTarget, static_cast<GLint>(level), 0, 0, 0,
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static_cast<GLsizei>(levelTexelSize.x()),
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@@ -1893,7 +1896,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType, uploadData);
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break;
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}
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case TextureTarget::Texture3D: {
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case TextureTarget::Texture3D:
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case TextureTarget::Texture2DArray: {
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g_GLESFuncs.glTexImage3D(
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glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()),
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@@ -1987,6 +1991,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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uploadData);
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break;
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case TextureTarget::Texture3D:
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case TextureTarget::Texture2DArray:
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g_GLESFuncs.glTexSubImage3D(glUploadTarget, static_cast<GLint>(level), 0, 0, 0,
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static_cast<GLsizei>(texelSize.x()),
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static_cast<GLsizei>(texelSize.y()),
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@@ -255,7 +255,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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namespace TextureImpl {
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inline Bool IsSupportedTextureTarget(TextureTarget target) {
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if (target == TextureTarget::Texture1D || target == TextureTarget::TextureRectangle ||
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target == TextureTarget::Texture1DArray || target == TextureTarget::Texture2DArray)
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target == TextureTarget::Texture1DArray)
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return false;
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return true;
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}
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