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[Fix, Test] (GLImpl): make copy-image completeness mipmap-aware per GL 4.6 core 8.17
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@@ -3540,11 +3540,42 @@ namespace MobileGL::MG_Impl::GLImpl {
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return false;
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}
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// Targets with no mip chain have q == level_base by definition (GL 4.6 core 8.17), so no
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// minification filter can make them mipmap incomplete - while the shared predicate derives
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// q from the base level's size alone and would call a 16x16 multisample image incomplete.
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Bool CopyImageTargetHasMipmapChain(TextureTarget target) {
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switch (target) {
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case TextureTarget::TextureRectangle:
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case TextureTarget::TextureBuffer:
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case TextureTarget::Texture2DMultisample:
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case TextureTarget::Texture2DMultisampleArray:
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return false;
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default:
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return true;
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}
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}
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Bool IsCopyImageEndpointComplete(const MG_Backend::CopyImageEndpoint& endpoint) {
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// A renderbuffer is complete exactly when it has storage - there is nothing else it
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// could be missing.
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if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->IsAllocated();
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return endpoint.Texture && endpoint.Texture->IsComplete();
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const auto* texture = endpoint.Texture.get();
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if (!texture) return false;
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// 18.3.2 asks for TEXTURE completeness, which GL 4.6 core 8.17 defines to include the
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// MIP CHAIN whenever the minification filter samples it - and ITextureObject::
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// IsComplete() only answers the storage half (an internal format, and no zero-size
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// level in the middle of the chain). A texture with level 0 alone and the default
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// NEAREST_MIPMAP_LINEAR filter is incomplete, which is exactly how
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// KHR-GL43.copy_image.incomplete_tex builds its subject.
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//
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// The filter is the texture's OWN: copy-image never goes through a texture unit, so no
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// sampler object is in play. An immutable texture is unaffected - glTexStorage clamps
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// TEXTURE_MAX_LEVEL to levels-1, which is what makes a single-level immutable texture
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// mipmap complete under any filter.
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const auto& sampler = texture->GetSamplerObject();
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const Bool mipmapped = CopyImageTargetHasMipmapChain(texture->GetTarget()) && sampler &&
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sampler->GetMipmapMode() != SamplerMipmapMode::None;
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return MG_State::GLState::IsMipmapCompleteForFilter(texture, mipmapped);
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}
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GLenum GetCopyImageEndpointCompressedFormat(const MG_Backend::CopyImageEndpoint& endpoint,
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