diff --git a/MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp b/MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp index f850ee64..518eb5fb 100644 --- a/MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp +++ b/MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp @@ -3200,7 +3200,7 @@ namespace MobileGL::MG_Backend::DirectGLES { // mode here - a silent permanent fallback is, and that is what the line is for. // The caller's MINOR-4 gate tick still counts EVERY decline, loud or not. if (st.SamplerViewCount == 0 && st.SamplerStateCount == 0) { -#if MOBILEGL_BUILD_DISAGGREGATED +#if MOBILEGL_BUILD_RECORD_ARM // P5e (tx2), CONTRACT-P5E ยง5.3: UNDER A LIVE WIRE THE DECLINE IS A REFUSAL. // // The fall-back below is the pre-handle snapshot walk over GetTextureUnitObject, @@ -3215,9 +3215,10 @@ namespace MobileGL::MG_Backend::DirectGLES { // process; an abort here took the compositor down with the offender). The // answer while the latch drains is "no unit is bound": the walk the decline // would run reads client memory, and the session stops at its next record. - // Unarmed, SessionLatch is the old abort. - if (!MG_Remote::SessionLatch( - MG_Remote::MGFatalFamily::ProtocolCorruption, + // Unarmed, SessionLatch is the old abort (P13 W5: through the record latch seam, + // which is SessionLatch wherever MG_Remote is linked). + if (!MG_Pipe::MGPipeRecordLatch( + MG_Pipe::MGFatalFamily::ProtocolCorruption, "MGPipe: Fatal{ProtocolCorruption, \"SetSamplerViews.Count\"} - a draw " "touches units 0..%d and neither a sampler-view nor a sampler-state " "window has ever been applied while the sampler subsystem bit is set; "