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[Fix, Test] (GLImpl): ask the stage, not GL_NONE, whether a geometry shader is active
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@@ -230,8 +230,18 @@ namespace MobileGL::MG_Impl::GLImpl {
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// input primitive (GL 4.6 core 11.3.1); anything else is INVALID_OPERATION. GL_PATCHES
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// is the tessellation pipeline's input and reaches the geometry stage already
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// converted, so it is not constrained here.
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const GLenum gsInput = currentProgram ? currentProgram->GetGeometryInputType() : GL_NONE;
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if (gsInput != GL_NONE && mode != GL_PATCHES) {
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//
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// "Is there a geometry stage at all" has to be asked of the STAGE, never of the input
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// primitive: GL_NONE and GL_POINTS are both 0, so a `layout(points) in` geometry shader
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// is indistinguishable from no geometry shader by its reflected input type alone. The
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// sentinel test this replaces therefore skipped the whole rule for exactly the geometry
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// shaders whose input is the most restrictive one - every mode but GL_POINTS was
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// accepted (KHR-GL43.transform_feedback.api_errors_test draws a points-in geometry
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// program with GL_LINES and requires INVALID_OPERATION).
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const Bool geometryActive =
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currentProgram && currentProgram->GetShaderIndexByStage(ShaderStage::Geometry) >= 0;
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const GLenum gsInput = geometryActive ? currentProgram->GetGeometryInputType() : GL_NONE;
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if (geometryActive && mode != GL_PATCHES) {
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Bool compatible = false;
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switch (gsInput) {
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case GL_POINTS:
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