[Fix, Test] (GLImpl): ask the stage, not GL_NONE, whether a geometry shader is active

This commit is contained in:
2026-08-21 06:20:54 -04:00
parent 0cef345d61
commit b32c35a113
3 changed files with 311 additions and 2 deletions
@@ -87,6 +87,7 @@ add_executable(MobileGLIntegrationTest
Scenarios/Glsl420DeclarationScenario.cpp
Scenarios/IoBlockNameCollisionScenario.cpp
Scenarios/TessellationDrawModeScenario.cpp
Scenarios/GeometryDrawModeScenario.cpp
Scenarios/FragmentOutputArrayIndexScenario.cpp
Scenarios/BufferTextureScenario.cpp
Scenarios/VertexAttribBindingScenario.cpp