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[Fix, Test] (GLImpl): ask the stage, not GL_NONE, whether a geometry shader is active
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@@ -87,6 +87,7 @@ add_executable(MobileGLIntegrationTest
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Scenarios/Glsl420DeclarationScenario.cpp
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Scenarios/IoBlockNameCollisionScenario.cpp
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Scenarios/TessellationDrawModeScenario.cpp
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Scenarios/GeometryDrawModeScenario.cpp
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Scenarios/FragmentOutputArrayIndexScenario.cpp
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Scenarios/BufferTextureScenario.cpp
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Scenarios/VertexAttribBindingScenario.cpp
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