mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 22:58:30 +09:00
[Feat] (MG_Impl, MG_State, MG_Util, DirectGLES, DirectVulkan, MG_Test): implement ARB_clear_buffer_object correctly
This commit is contained in:
@@ -18,6 +18,7 @@
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/GLToMG/BufferEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
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#include <MG_Util/Texture/PixelStoreProcessor.h>
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namespace MobileGL::MG_Impl::GLImpl {
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namespace {
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@@ -31,6 +32,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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NamedBufferData,
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NamedBufferSubData,
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CopyNamedBufferSubData,
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ClearBufferData,
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ClearBufferSubData,
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ClearNamedBufferData,
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ClearNamedBufferSubData,
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MapBufferRange,
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@@ -65,6 +68,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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return "NamedBufferSubData";
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case BufferOp::CopyNamedBufferSubData:
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return "CopyNamedBufferSubData";
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case BufferOp::ClearBufferData:
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return "ClearBufferData";
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case BufferOp::ClearBufferSubData:
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return "ClearBufferSubData";
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case BufferOp::ClearNamedBufferData:
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return "ClearNamedBufferData";
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case BufferOp::ClearNamedBufferSubData:
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@@ -143,16 +150,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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return 0;
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}
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// The pattern is replicated verbatim, which is only the whole story while the client
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// layout already matches the internal format - the case every entry point in practice
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// uses, and the only one the conversion machinery here can express. Say so rather than
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// quietly writing a differently-sized pattern.
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const SizeT sourceSize = MG_Util::GetInputBytesPerPixel(inputFormat, pixelType);
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if (sourceSize != elementSize) {
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MGLOG_W_ONCE("%s: clear pattern is %zu bytes but internalformat 0x%X stores %zu; "
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"converting between them is not implemented",
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GetBufferOpName(op), sourceSize, internalformat, elementSize);
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}
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return elementSize;
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}
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@@ -194,27 +191,59 @@ namespace MobileGL::MG_Impl::GLImpl {
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return true;
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}
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void ClearNamedBufferRange_State(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size,
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GLenum format, GLenum type, const void* data, BufferOp op) {
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Bool BuildClearPattern(GLenum internalformat, GLenum format, GLenum type, const void* data,
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SizeT patternSize, BufferOp op, Vector<Uint8>& pattern) {
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const TextureInternalFormat internal = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
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const TextureInputFormat inputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
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const TexturePixelDataType inputType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
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Vector<Uint8> zeroInput;
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const void* inputPixel = data;
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if (inputPixel == nullptr) {
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const SizeT inputSize = MG_Util::GetInputBytesPerPixel(inputFormat, inputType);
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if (inputSize == 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
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"format and type do not describe a source pixel."));
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return false;
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}
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zeroInput.resize(inputSize);
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inputPixel = zeroInput.data();
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}
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if (!MG_Util::PixelStoreProcessor::ConvertOnePixelToInternal(
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internal, inputFormat, inputType, inputPixel, pattern)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", GetBufferOpName(op),
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std::format("Cannot convert one ({}, {}) pixel into internalformat 0x{:X}.",
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MG_Util::ConvertGLEnumToString(format), MG_Util::ConvertGLEnumToString(type),
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internalformat)));
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return false;
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}
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if (data == nullptr) {
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// GL defines a null clear value as all zero bits in the destination store, while
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// retaining the format/type validation above.
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pattern.assign(patternSize, 0);
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}
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return true;
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}
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void ClearBufferRange_State(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
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GLenum internalformat, GLintptr offset, GLsizeiptr size,
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GLenum format, GLenum type, const void* data, BufferOp op) {
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const SizeT patternSize = GetClearPatternSize(internalformat, format, type, op);
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if (patternSize == 0) return;
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auto bufferObject = GetNamedBufferObject(buffer, op);
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if (!bufferObject) return;
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if (!ValidateBufferClearRange(bufferObject, offset, size, patternSize, op)) return;
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if (size == 0) return;
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Vector<Uint8> clearData(static_cast<SizeT>(size));
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if (data) {
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const auto* pattern = static_cast<const Uint8*>(data);
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for (SizeT at = 0; at < clearData.size(); at += patternSize) {
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Memcpy(clearData.data() + at, pattern, patternSize);
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}
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} else {
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Memset(clearData.data(), 0, clearData.size());
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}
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bufferObject->UploadSubData({clearData.data(), clearData.size()}, static_cast<SizeT>(offset));
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Vector<Uint8> pattern;
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if (!BuildClearPattern(internalformat, format, type, data, patternSize, op, pattern)) return;
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bufferObject->FillSubData({pattern.data(), pattern.size()}, static_cast<SizeT>(offset),
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static_cast<SizeT>(size));
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}
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auto& GetBufferBindingSlot(BufferTarget target) {
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@@ -1197,17 +1226,34 @@ namespace MobileGL::MG_Impl::GLImpl {
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static_cast<SizeT>(writeOffset), static_cast<SizeT>(size));
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}
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void ClearBufferData_State(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) {
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auto bufferObject = GetBoundBufferObject(target, BufferOp::ClearBufferData);
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if (!bufferObject) return;
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ClearBufferRange_State(bufferObject, internalformat, 0, static_cast<GLsizeiptr>(bufferObject->GetSize()), format,
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type, data, BufferOp::ClearBufferData);
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}
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void ClearBufferSubData_State(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size,
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GLenum format, GLenum type, const void* data) {
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auto bufferObject = GetBoundBufferObject(target, BufferOp::ClearBufferSubData);
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if (!bufferObject) return;
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ClearBufferRange_State(bufferObject, internalformat, offset, size, format, type, data,
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BufferOp::ClearBufferSubData);
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}
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void ClearNamedBufferData_State(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) {
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auto bufferObject = GetNamedBufferObject(buffer, BufferOp::ClearNamedBufferData);
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if (!bufferObject) return;
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ClearNamedBufferRange_State(buffer, internalformat, 0, static_cast<GLsizeiptr>(bufferObject->GetSize()), format,
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type, data, BufferOp::ClearNamedBufferData);
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ClearBufferRange_State(bufferObject, internalformat, 0, static_cast<GLsizeiptr>(bufferObject->GetSize()), format,
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type, data, BufferOp::ClearNamedBufferData);
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}
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void ClearNamedBufferSubData_State(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size,
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GLenum format, GLenum type, const void* data) {
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ClearNamedBufferRange_State(buffer, internalformat, offset, size, format, type, data,
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BufferOp::ClearNamedBufferSubData);
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auto bufferObject = GetNamedBufferObject(buffer, BufferOp::ClearNamedBufferSubData);
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if (!bufferObject) return;
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ClearBufferRange_State(bufferObject, internalformat, offset, size, format, type, data,
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BufferOp::ClearNamedBufferSubData);
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}
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void* MapNamedBuffer_State(GLuint buffer, GLenum access) {
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@@ -1662,6 +1708,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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CopyNamedBufferSubData_State(readBuffer, writeBuffer, readOffset, writeOffset, size);
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}
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void ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) {
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ClearBufferData_State(target, internalformat, format, type, data);
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}
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void ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
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GLenum type, const void* data) {
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ClearBufferSubData_State(target, internalformat, offset, size, format, type, data);
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}
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void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) {
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ClearNamedBufferData_State(buffer, internalformat, format, type, data);
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}
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@@ -27,6 +27,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
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void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size);
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void ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data);
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void ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
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GLenum type, const void* data);
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void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
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void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
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GLenum type, const void* data);
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@@ -985,8 +985,8 @@ DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertexBaseInstance, GLen
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAtomicCounterBufferiv, program, bufferIndex, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackInstanced, GLenum mode, GLuint id, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackInstanced, mode, id, instancecount)
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DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackStreamInstanced, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackStreamInstanced, mode, id, stream, instancecount)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferData, target, internalformat, format, type, data)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferSubData, target, internalformat, offset, size, format, type, data)
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DECLARE_GL_FUNCTION_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearBufferData, target, internalformat, format, type, data)
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DECLARE_GL_FUNCTION_HEAD(void, ClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearBufferSubData, target, internalformat, offset, size, format, type, data)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformati64v, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformati64v, target, internalformat, pname, count, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateTexImage, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateTexImage, texture, level)
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