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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl/Buffer): Don't produce gl error in IsBuffer.
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@@ -436,14 +436,6 @@ namespace MobileGL {
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}
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}
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GLboolean IsBuffer_State(GLuint buffer) {
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GLboolean IsBuffer_State(GLuint buffer) {
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if (buffer == 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsBuffer_State",
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"Buffer name 0 is not a valid buffer object."));
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return GL_FALSE;
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}
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if (!BufferImpl::ValidateBufferName(buffer)) return GL_FALSE;
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if (!BufferImpl::ValidateBufferName(buffer)) return GL_FALSE;
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return MG_State::pGLContext->ValidateBufferObject(buffer) ? GL_TRUE : GL_FALSE;
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return MG_State::pGLContext->ValidateBufferObject(buffer) ? GL_TRUE : GL_FALSE;
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}
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}
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