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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): TextureManager mipmap completeness check
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@@ -48,16 +48,19 @@ private:
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Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
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TextureResource &outResource);
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Bool SyncTextureResource(const MG_State::GLState::ITextureObject &texture,
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TextureUploadTarget level0Target,
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TextureUploadTarget uploadTarget,
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const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
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TextureResource &resource);
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Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
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TextureUploadTarget level0Target,
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TextureUploadTarget uploadTarget,
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TextureResource &outResource);
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Bool ExecuteCmdBufImmediate(const std::function<void(VkCommandBuffer)>& recorder) const;
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void DestroyTextureResource(TextureResource& resource) const;
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static Bool CheckLevel0Completeness(const MG_State::GLState::ITextureObject& texture, TextureUploadTarget& outTarget,
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IntVec3& outTexelSize, SizeT& outByteSize);
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static Bool CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
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TextureUploadTarget& outTarget,
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IntVec3& outTexelSize,
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SizeT& outByteSize,
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Uint32& outMipLevelCount);
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static Uint32 GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture, TextureUploadTarget target);
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static VkFormat GetVkFormat(TextureInternalFormat format);
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