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[Feat] (MG_Util|MG_State/TextureState): Add TexturePixelDataType::HalfFloat and TexturePixelDataType::UnsignedInt248. Handle TexturePixelDataType::Float32UnsignedInt248Rev.
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@@ -171,6 +171,8 @@ namespace MobileGL {
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UnsignedInt,
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Int,
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Float,
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HalfFloat,
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UnsignedInt248,
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UnsignedByte332,
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UnsignedByte233Rev,
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UnsignedShort565,
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