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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Util|MG_State/TextureState): Add TexturePixelDataType::HalfFloat and TexturePixelDataType::UnsignedInt248. Handle TexturePixelDataType::Float32UnsignedInt248Rev.
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@@ -94,29 +94,29 @@ namespace MobileGL {
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SizeT GetBaseInputFormatComponentCount(TextureInputFormat format) {
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switch (format) {
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case TextureInputFormat::Red:
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case TextureInputFormat::RInteger:
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return 1;
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case TextureInputFormat::RG:
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case TextureInputFormat::RGInteger:
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return 2;
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case TextureInputFormat::RGB:
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case TextureInputFormat::BGR:
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case TextureInputFormat::RGBInteger:
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case TextureInputFormat::BGRInteger:
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return 3;
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case TextureInputFormat::RGBA:
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case TextureInputFormat::BGRA:
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case TextureInputFormat::RGBAInteger:
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case TextureInputFormat::BGRAInteger:
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return 4;
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case TextureInputFormat::StencilIndex:
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case TextureInputFormat::DepthComponent:
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case TextureInputFormat::DepthStencil:
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return 1;
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default:
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MGLOG_D("%s: Unknown input format!", __func__);
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return 0;
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case TextureInputFormat::Red:
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case TextureInputFormat::RInteger:
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return 1;
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case TextureInputFormat::RG:
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case TextureInputFormat::RGInteger:
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return 2;
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case TextureInputFormat::RGB:
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case TextureInputFormat::BGR:
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case TextureInputFormat::RGBInteger:
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case TextureInputFormat::BGRInteger:
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return 3;
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case TextureInputFormat::RGBA:
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case TextureInputFormat::BGRA:
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case TextureInputFormat::RGBAInteger:
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case TextureInputFormat::BGRAInteger:
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return 4;
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case TextureInputFormat::StencilIndex:
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case TextureInputFormat::DepthComponent:
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case TextureInputFormat::DepthStencil:
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return 1;
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default:
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MGLOG_D("%s: Unknown input format!", __func__);
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return 0;
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}
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}
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@@ -210,6 +210,9 @@ namespace MobileGL {
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case TexturePixelDataType::UnsignedInt2101010Rev:
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case TexturePixelDataType::UnsignedInt101111Rev:
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case TexturePixelDataType::UnsignedInt5999Rev:
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case TexturePixelDataType::UnsignedInt248:
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case TexturePixelDataType::Float32UnsignedInt248Rev:
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return 4;
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return 4;
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default:
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return 0;
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@@ -222,11 +225,12 @@ namespace MobileGL {
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case TexturePixelDataType::Byte:
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return 1;
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case TexturePixelDataType::UnsignedShort:
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case TexturePixelDataType::HalfFloat:
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case TexturePixelDataType::Short:
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return 2;
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case TexturePixelDataType::UnsignedInt:
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case TexturePixelDataType::Int:
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case TexturePixelDataType::Float:
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case TexturePixelDataType::Int:
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return 4;
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default:
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return 0;
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